Long believed to be the perfect soldiers, the orcs have thrown off slavery and risen up against their masters.

Mighty, threatening figures, orcs tower over humans. They were created to be the perfect soldier and were created for the purpose of war. Unfortunately, the dark energies used to craft this warrior race was laced with Corruption, making the weaker-willed orcs prone to violence and cruelty.

Creating An Orc

Starting Attribute Scores Strength 11, Agility 10, Intellect 9, Will 9
Perception equals your Intellect score +1
Defense equals your Agility score
Health equals your Strength score
Healing Rate equals one-quarter your Health, round down
Size 1, Speed 12, Power 0, Corruption 1
Languages and Professions You speak the Common Tongue and Dark Speech
Shadowsight You see in areas obscured by shadows as if those areas were lit.

Level 4 Expert Orc

Characteristics Health +6
You learn one spell or choose one of the talents below.
Faith in Dark Gods When your attack results in a failure, you can choose to gain 1d3 Insanity and turn the failure into a success. You do not become frightened from gaining Insanity in this way. Instead, you make attack rolls with 1 boon for a number of rounds equal to your Insanity total. Once you use this talent, you cannot use it again until you complete a rest.
Rising Fury When you take damage, you make your next attack roll before the end of the next round with 1 boon.
Tough as Nails Increase your Health by 4. Also, when you are not wearing medium or heavy armor, you gain a +1 bonus to Defense.

Orc Age

3d6Age
3You are a child, 8 years old or younger
4-7You are an adolescent, 8 to 12 years old
8-12You are a young adult, 13 to 18 years old
13-15You are a middle-aged adult, 19 to 26 years old
16-17You are an older adult, 27 to 32 years old
18You are a venerable adult, 33 years old or older

Orc Build

3d6Build
3You are short and wiry
4You are short and muscular
5-6You are short
7-8You are thin
9-12You are of average height and weight
13-14You are corpulent
15-16You are tall
17You are tall and gaunt
18You are a giant among orcs

Orc Appearance

3d6Appearance
3-5 You are grotesque. Your face is a mass of scar tissue. Thick scars crisscross your body, held together with crude, leather stitching. Swaths of open sores weep streams of pus, and you reek of excrement, blood, and rot.
6-8You are monstrous, with thick, brutish features, weird growths sprouting from your skin, and nasty scars that cut jagged lines across your thick hide.
9-12You are ugly. You have thick tusks jutting from your broad jaw, a sloping forehead, and tiny eyes set deep in your skull.
13-15You are an orc of typical appearance, dirty and unkempt.
16-17Your features are somewhat less brutish, though you might have odd skin coloration, extra fur, and thick features.
18You stand out from other orcs. Your body is remarkably free from the scars and injuries that maim your fellows, and you are in pretty good health.

Orc Background

d20Background
1You butchered helpless people. Gain 2 Corruption.
2You were briefly possessed by a demon. Gain 1 Corruption.
3You spend 1d6 years in the fighting pit, testing your skills against other orcs for the amusement of the crows.
4You stayed loyal to your master and fought against other orcs. You were branded a traitor and cast out.
5You caught the rot and lost your nose and ears.
6You were chained to the oars in a slave ship for 1d6 years.
7You were made a eunuch and stood guard over your master’s concubines.
8You have scar tissue over half your body from when you were caught in the blast of a spell.
9You escaped your slavery and have lived in the wilderness ever since.
10You earned a living working in your profession.
11You fell in love with a human and were spurned for your affections.
12You sired or gave birth to 3d6 children. Roll 3d6 again and subtract that total from your total number of children to find out how many are still alive (minimum 0).
13You traveled extensively. You speak one additional language.
14You received an education. You know how to read the Common Tongue.
15You fought bravely for the Emperor and were awarded a medal for your courage.
16You saved an important noble from an assassination attempt.
17A human broke your chains and freed you to find your fortunes in the world.
18You took a sword from the corpse of a warrior you killed.
19The Gods of Blood and Iron visit you in your dreams. You start the game with 1 Insanity.
20You came into money and start the game with 2d6 cp.