A versatile tradition of magic, Alteration spells work by augmenting a target’s existing capabilities or by bestowing onto it new ones.
Such spells can confer the ability to breathe underwater, to climb like a cockroach up any surface, or make incredible leaps. Although sometimes overlooked by those seeking flashier spells, Alteration magic provides its users with a large toolset from which they can draw to handle a variety of challenges and complications.
Studying Alteration magic can sometimes have unintended consequences. Legends tell of masters of this art who reflect the nature of the magic in their form and appearance, as blemishes fade or distinguishing features vanish. Others display minor physical changes, shifting skin coloration or facial features so that they no longer resemble who they once were, or more profound effects such as the appearance of scales, fur, and other visible features.
Comprehension
Target You and one creature you can reach
Duration Concentration, up to 1 minute
You touch the target. Provided it knows at least one language, you can communicate with the target for the duration while you maintain physical contact with it, regardless of whether you share any languages.
Distort Appearance
Target One creature you can reach
Duration 1 minute
You touch the target, causing it to appear indistinct. For the duration, when the target attempts to hide, it makes the Agility challenge roll with 1 boon and creatures that can see the target and attack its Defense or Agility make their attack rolls with 1 bane.
Unlock Potential
Target One creature you can reach
Duration 1 round
You touch the target. For the duration, the target makes all attack rolls and challenge rolls with 2 boons.
Triggered On your turn, you can use a triggered action to cast this spell, but the spell grants just 1 boon.
Warp Flesh
Target One living creature of flesh and blood that you can reach
Make a Will attack roll against the target’s Agility. On a success, you touch the target and cause it to take 1d6 damage from the twisting and warping of its flesh.
Attack Roll 20+ The target also becomes impaired for 1 round.
Eagle Eyes
Target One creature you can reach
Duration 1 hour
You touch the target and, for the duration, it makes Perception challenge rolls involving sight with 3 boons. In addition, the target can see an object or an area within 1,000 yards as if that object or area were just 5 yards away.
Enhance Senses
Target One creature you can reach
Duration 1 hour
You touch the target. For the duration, it gains a +5 bonus to Perception and can see in areas obscured by shadows or darkness as if those areas were lit; however, it makes challenge rolls with 1 bane to resist becoming blinded or deafened.
Malform
Target One living creature of flesh and blood that you can reach
Make a Will attack roll against the target’s Agility. On a success, you touch the target and reshape its body to assume a hideous appearance that lasts for 1 minute or until the target becomes incapacitated. The target takes 1d6 + 2 damage from the transformation and, until the effect ends, the target is impaired and has the frightening trait.
Attack Roll 20+ The target takes 2d6 extra damage.
Spider Climb
Target One creature you can reach
Duration 1 hour
You touch the target. For the duration, it can move at its Speed across walls, ceilings, and overhangs, and it never needs to make a challenge roll to climb.
Steal Hearing
Target One living creature of flesh and blood that you can reach
Make a Will attack roll against the target’s Agility. On a success, you touch the target and cause its ears to pop. The target takes 1d6 + 3 damage and becomes deafened for 1 minute. When the target is deafened in this way, you make Perception rolls that involve hearing with 2 boons.
Attack Roll 20+ The target takes 1d6 extra damage, and the deafened affliction lasts for 1 hour.
Underwater Adaptation
Target One creature you can reach
Duration 1 hour
You touch the target. For the duration, it can breathe water as easily as it breathes air, moves at full Speed while swimming, and never needs to make a challenge roll to swim.
Bolster Attribute
Target One creature you can reach
Duration 1 minute
You touch the target. Choose Strength, Agility, Intellect, or Will. For the duration, when the target makes an attack roll or challenge roll using the chosen attribute, it makes the roll with 1 boon.
Bolster Defense
Target One creature you can reach
Duration 1 minute
You touch the target. For the duration, the target gains a +5 bonus to Health, and attack rolls against the target are made with 1 bane.
Denizens of the Depths
Target Up to three creatures you can reach
Duration 1 hour
You touch each target. An unwilling target can resist this spell by getting a success on a Will challenge roll. If the target has Health 15 or higher, it makes the challenge roll with 2 boons. For 1 hour, a target creature gains the aquatic descriptor (see Shadow, page 214).
Revitalize
Target One creature you can reach
You touch the target. If the target has a penalty to its Health, you remove that penalty. Otherwise, the target heals damage equal to its healing rate.
Sacrifice You can use an action and expend a casting of this spell to heal damage equal to twice your healing rate.
Steal Sight
Target One sighted living creature that you can reach
Make a Will attack roll against the target’s Agility. On a success, you touch the target and its visual organs become opaque, which causes it to become blinded for 1 minute. When the target is blinded in this way, you make all Perception rolls that involve sight with 1 boon.
Attack Roll 20+ The blinded affliction lasts for 1 hour.
Alter Size
Target One creature you can reach
Duration 1 minute
You touch the target, which grows or shrinks and remains at its new Size for the duration. Everything the target wears and carries also grows or shrinks to accommodate the new form, though if such an object leaves the target’s possession it immediately returns to its normal size.
If the target grows, its Size doubles and it gains a +10 bonus to Health. Its weapon attacks deal 1d6 extra damage if its new Size is 3 or less, or 2d6 extra damage if its new Size is 4 or more. If the space the target occupies is not large enough to accommodate its new Size, the target takes 5d6 damage and the effect ends immediately.
If the target shrinks, its Size is halved. It deals half damage with weapon attacks, makes Strength attack rolls and challenge rolls with 1 bane, and makes Agility attack rolls and challenge rolls with 1 boon.
Elasticity
Target One creature you can reach
Duration 1 hour
You touch the target and give it incredible flexibility. For the duration, the target increases its reach by 2 yards and gains a +4 bonus to Speed. In addition, whenever an effect would knock the target prone, it can make an Agility challenge roll with 1 boon. On a success, the target is not knocked prone.
Regeneration
Target One living creature you can reach
Duration 1 minute
You touch the target. At the end of each round for the duration, the target heals damage equal to half its healing rate.
Steal Strength
Target One living creature you can reach
Make a Will attack roll against the target’s Agility. On a success, you touch the target and sap its strength to increase your own physical power. The target becomes fatigued for 1 minute. When the target is fatigued in this way, it deals half damage on all melee weapon attacks and all attacks using thrown weapons. Until this effect ends, you make all Strength rolls with 1 boon, and your attacks with melee weapons and thrown weapons deal 1d6 extra damage.
Attack Roll 20+ The target also becomes slowed until it is no longer fatigued.
Bolster Health
Target One creature you can reach
Duration 1 hour
You touch the target and, for the duration, the target gains a +20 bonus to Health. While the target has this bonus, it never takes damage from disease or poison, and it is immune to the diseased and poisoned afflictions. If the target had either of these afflictions when you cast the spell, their effects are suppressed until the spell ends.
Horrid Growths
Requirement You must have at least 2 Corruption
Target One living creature of flesh and blood that you can reach
Make a Will attack roll against the target’s Agility. On a success, you touch the target. The target takes 2d6 damage from the disease you impart and becomes diseased for 1 minute. When it is diseased in this way, horrid nodules and growths appear all over its body. Until the effect ends, at the end of each round the target must make a Strength challenge roll with 1 bane. On a failure, the target takes 1d6 + 1 damage from the disease.
If the target becomes incapacitated while under the effects of this spell, it dies and the growths explode, showering everything within 3 yards with foul-smelling ichor.
Attack Roll 20+ The target takes 3d6 extra damage.
Malleability
Target One creature you can reach
Duration 1 hour
You touch the target. For the duration, it can move at its full Speed across difficult terrain, move through spaces occupied by other creatures regardless of their Size, and move freely through openings at least 1 inch wide. As well, for the duration, the target cannot fall prone and is immune to the grabbed, immobilized, and slowed afflictions.
Awaken Potential
Target One creature you can reach
Duration 1 hour
You touch the target. Choose Strength, Agility, Intellect, or Will and roll 1d6. The target gains a bonus to the chosen attribute score equal to the number rolled, up to a maximum score of 20, for the duration. The increase also affects any characteristic associated with the attribute.
Diminish
Target One creature you can reach
Make a Will attack roll with 1 boon against the target’s Agility. On a success, you touch the target, causing it to be diminished in every way for 1 minute. While it is diminished, the target makes all attack rolls and challenge rolls with 3 banes, and creatures attacking the target make their attack rolls with 3 boons.
Attack Roll 20+ The target must also get a success on a Strength challenge roll or take 4d6 damage from the trauma done to its body by this spell.
Resistance
Target One creature you can reach
Duration 1 hour
You touch the target. For the duration, the target takes half damage from all sources.