Ferrens look like humans, except they have the ability to change into ordinary cats. Aware of the fear that skinchangers have over society, Ferreds do their best to bled in.
By assuming the forms of ordinary cats, they can move through their adopted communities without arousing suspicion. The ferren have lived among the humans for generations, hiding in plain sight by keeping their unusual shapeshifting abilities concealed.
The appearance of the ferren offers few clues to their unusual abilities. They look like other humans, though their eyes might reflect light like a cat’s in the dark, and they all move with uncommon grace. Similarly, they can pass for ordinary animals of that sort when they assume the form of a feline. In human form, ferren stand between 5 feet and 5-1/2 feet tall and weigh between 100 and 150 pounds.
Creating A Ferren
Starting Attribute Scores Strength 9, Agility 11, Intellect 10, Will 9 Perception equals your Intellect score + 1 Defense equals your Agility score Health equals your Strength score Healing Rate equals one-quarter your Health Size 1, Speed 10, Power 0 0 Damage, 0 Insanity, 0 Corruption Languages and Professions You speak the Common Tongue. Shadowsight You see in areas obscured by shadows as if those areas were lit. Clawed Hands In human form, your unarmed strikes deal 1d3 damage instead of 1 damage. Cat Form You can use an action to assume the form of a cat or return to your human form. You remain in the new form until you use this talent again. If you become incapacitated while in your cat form, you automatically revert to your human form. If you assume cat form, everything you wear and carry transforms with you, absorbed into your new form. While they are absorbed in this way, you cannot use these items. When you return to your human form, objects reappear wherever you wore or carried them. While in cat form, you apply the following changes to your statistics:
Your size becomes 1/4.
Increase Perception by 2; your Defense becomes 12.
Your Strength becomes 8 (-2); and your agility becomes 12 (+2)
Your Speed becomes 12.
You gain the climber trait.
You gain natural weapons, which are claws and teeth. These weapons have the finesse property and deal 1 damage.
You make rolls to hide or sneak with 2 boons.
You are indistinguishable from an ordinary cat, although you can still talk while in this form.
Level 4 Ferren Expert
Characteristics Health +4 You either learn one spell or gain Lynx Form. Lynx Form When you would assume cat form, you can choose to assume the form of a lynx instead. While in lynx form, you apply the following changes to your statistics:
Your Size becomes 1/2.
Increase Perception by 2; your Defense becomes 13.
Your Strength becomes 11 (+1), and your Agility becomes 13 (+3).
Your Speed becomes 12.
You gain natural weapons, which are claws and teeth. These weapons have the finesse property and deal 1d6 damage. When you attack with these weapons, you make the attack roll with 1 boon.
You make rolls to hide or sneak with 2 boons. • You are indistinguishable from an ordinary lynx, although you can still talk while in this form.
Ferren Age
3d6
Age
3-5
You are an adolescent, from 12 to 17 years old.
6-8
You are a young adult, from 18 to 25 years old.
9-12
You are an adult, from 26 to 35 years old.
13-15
You are a middle-aged adult, from 36 to 55 years old.
16-17
You are an older adult, from 56 to 75 years old.
18
You are a venerable adult, 76 years old or older.
Ferren Build
3d6
Build
3
You are short and either thin or heavy.
4-5
You are heavy.
6-8
You are short.
9-12
You are of average height and weight.
13-15
You are tall.
16-17
You are thin.
18
You are tall and either thin or heavy.
Ferren Human Appearance
3d6
Appearance
3
You are short and either thin or heavy.
4-5
You are heavy.
6-8
You are short.
9-12
You are of average height and weight.
13-15
You are tall.
16-17
You are thin.
18
You are tall and either thin or heavy.
Feline Appearance
3d6
Appearance*
3
Mitted, locket, or harlequin
4-5
Solid
6-8
Bicolor
9-12
Tabby
13-15
Tuxedo
16-17
Tortoiseshell
18
Hairless
*Choose your fur color
Ferren Mannerism
d20
Mannerism
1-2
You are fastidious about cleanliness.
3-4
You like to knock things over.
5-6
You sleep as often as you can.
7-8
You like to hide or climb.
9-10
You are attracted to small moving things.
11-12
You are given to sudden outbursts of manic energy.
13-14
You tend to shred things you handle.
15-16
You hiss when you get angry or frightened.
17-18
You always bury your excrement.
19-20
You are attracted to water, especially running water.
Ferren Background
d20
Background
1
A nasty fight left you scarred.
2
You were seduced by a devil. Gain 1 Corruption.
3
You spent a few years in the wilderness. Gain a random wilderness profession.
4
You killed someone in cold blood. Gain 1 Corruption.
5
You fell in love with a human and had a child.
6
You were raised by priestesses of the Moon Maiden.
7
You stumbled into a hidden kingdom and remained there for 1d6 years.
8
Someone important to you died, and the loss haunts you still.
9
Some rotten child mistook you for a cat and took you home. You only just escaped with your life.
10
You earned a living working in one of your professions.
11
You traveled extensively. You can speak one additional language.
12
Someone discovered your true nature and mistook you for a skinchanger. You left everything behind to start over somewhere else.
13
You received an education. You know how to read the Common Tongue.
14
You helped defend your community from a beastmen attack.
15
You found a scroll containing an incantation of a rank 0 spell (chosen by the GM).
16
You unmasked a killer or a cultist at large in your community.
17
You created a lasting piece of art. Add artist to your list of professions.