Although Forbidden magic is foul, to be sure, the Demonology tradition is downright dangerous— not just to the caster, but the whole world, since its spells punch holes in reality to apprehend power from the Void itself.
Spells from this tradition are always perilous to cast and usually have consequences that last far beyond when the magic fades. Even devoted servants of the Demon Lord cast these spells with some trepidation, for they know that by doing so, they bring the world closer to its end.
Claws of Darkness
Target One creature within short range
Take 1 damage. A black claw materializes in the air and slashes at the target. Make an Intellect attack roll against the target’s Agility. On a success, the target takes damage equal to 1d3 + your Corruption.
Attack Roll 20+ You also move the target 1 yard and it becomes impaired for 1 round.
Demonic Guidance
Duration 1 minute
Take 1 damage. For the duration, you make attack rolls and challenge rolls with 1 boon. Each time you fail, you gain 1 Insanity. You do not become frightened as a result of gaining Insanity in this way.
Triggered When you make an attack roll or challenge roll, you can use a triggered action to cast this spell. You make the roll with 2 boons, but if you fail, you take 1d6 damage and gain 1 Insanity. After the roll, the spell ends.
Otherworldly Scream
Area A 3-yard-long cone originating from a point in your space
You take 1 damage. Your eyes turn black, and tiny black hands reach up from your throat to force open your mouth, which then issues a deafening scream. Each creature in the area must get a success on a Will challenge roll or gain 1 Insanity and become deafened for 1 minute.
Written in Blood
Duration 1 minute
You take 1 damage. All over your body, your flesh splits to form foul script in the Dark Speech. You take a –5 penalty to Health that lasts for the duration. While you have this penalty, you impose 2 banes on attack rolls made against you, and you make challenge rolls to resist attacks with 2 boons.
Compel Demon
Target One demon you can see within short range
Take 1d3 damage, and make an Intellect attack roll against the target’s Will. If you caused the target to appear by casting a Demonology spell, you make the roll with 1 boon. On a success, the target becomes compelled for 1 minute. On a failure, the demon makes attack rolls against you with 1 boon and becomes immune to your castings of this spell.
Attack Roll 20+ The demon becomes compelled until you complete a rest.
Favor of the Demon Lord
Duration See the effect
Take 1d3 damage. The Demon Lord’s shadow falls upon you. Gain 1d6 Insanity. Unless you go mad, you increase your Health by 4d6, and you make all attack rolls and challenge rolls with 1 boon. At the end of each round, roll a d6. A 6 ends the effect.
Mark of the Beast
Target One creature you can reach
You take 1d3 damage. The flesh covering your finger pulls back to reveal blood, meat, and bone, and then snaps back into place. Make an Intellect attack roll against the target’s Agility. On a success, you touch the target with your bleeding digit, leaving behind a smudge of blood that remains for 1 minute. While the target has this mark, it must use an action to attack on each of its turns, using a charge if necessary. If presented with multiple targets, it must choose the target randomly. Furthermore, at the end of each round, the target must get a success on a Will challenge roll or gain 1 Insanity, though it does not become frightened as a result of gaining Insanity in this way. If the target goes mad from gaining Insanity, it gains 1 Corruption and then reduces its Insanity total by 1d3.
Attack Roll 20+ The target gains 1d3 Insanity, instead of 1 Insanity, when it gets a failure on its Will challenge roll.
Minor Demon
Target One creature you can reach
You take 1d3 damage and choose one of the following effects.
Release Tiny Demon Choose a cube of space, 1 yard on a side, resting on a solid surface originating from a point within short range. Concentrate for 1 hour, during which time you chant, rock back and forth, and pierce your flesh with barbed needles. At the end of this time, a hole opens in reality to release a tiny demon (Shadow, page 229) that remains until it is destroyed or until you use this function of the spell again. When the demon appears, you make an Intellect attack roll against the demon’s Will. On a success, the demon becomes friendly to you and accompanies you. It obeys your commands, but only if issued in Dark Speech. You could command the demon to attack, guard a location, or perform any other task, even if it means the demon’s destruction. On a failure, the demon is hostile to you and all other creatures.
Heal Demon One demon you choose within short range heals 3d6 damage.
Torment Demon Make a Will attack roll against the Agility of one tiny demon you can see within short range. On a success, the demon takes 3d6 damage and you regain the expended casting of a rank 0 spell.
Offering of Blood
Duration 1 minute
Take 1d3 damage. For the duration, when you cast an attack spell, you make the attack roll with 1 boon, and creatures have 1 bane on challenge rolls to resist your spell.
Bestow Mark of Darkness
Target One creature within medium range
You take 1d6 damage. Make an Intellect attack roll against the target’s Will. On a success, the target gains 1 Corruption and automatically gains a random mark of darkness (Shadow, page 36). The target then becomes charmed by you for 1 minute. When it removes the charmed affliction from itself, it remembers being charmed by you.
Sacrifice You can use an action and expend a casting of this spell to cause one demon within short range to heal 3d6 damage.
Blood Harvest
Target Up to three creatures within short range
You take 1d6 damage. Each target must make a Strength challenge roll with 1 bane. On a failure, a creature takes 3d6 damage as bleeding lacerations appear all over its body. For each creature that got a failure on the roll, you gain 1d6 blood points. When you cast a Demonology spell and would take damage from casting the spell, you can remove 1 damage for each blood point you spend. While you have at least 1 blood point, your eyes weep blood.
Call Lesser Demon
Area A cube of space, 1 yard on a side, extending from a point and resting on a solid surface within short range.
Take 1d6 damage, which causes reality to tear open in the center of the area. Roll a d6, and consult the following table:
Roll | Effect |
---|---|
6 | A medium demon emerges from the hole which closes. |
2-5 | A small demon emerges from the hole which closes. |
1 | The hole closes. |
A demon that emerges from the hole acts according to its nature and remains in the world until destroyed.
Whispers from the Void
Duration Until you complete a rest or expend the last whisper
Take 1d6 damage. You hear mad whispers, voices from the Void guiding you to commit horrific acts of evil. For each point of damage you took, you gain a whisper. Whenever you fail on an attack roll or challenge roll, you can gain 1 Insanity to expend a whisper to turn the failure into a success.
Demon Seed
Target One living creature within short range
You take 1d6 + 1 damage. You flick a glistening dollop of liquid at the target. Make an Intellect attack roll against the target’s Agility. On a success, the liquid strikes the target and is absorbed into its body.
At the end of each round, the target must make a Strength challenge roll with 1 bane. On a failure, the target takes 1d6 damage as its belly bulges out until its flesh begins to tear, weeping blood and gore from the fissures.
If the target gets three successes, its belly deflates and a river of corrupted fluids flows from its body for a few minutes.
If the target gets three failures, its belly bursts to release a tiny demon in an open space within 1 yard of it. The target then takes 3d6 damage and gains Insanity equal to its Will score.
The demon acts according to its nature, takes the next available turn, and remains until it’s destroyed.
Possession
Target One creature that is not a demon within short range
Take 1d6 + 1 damage. You call forth a demon from the Void to invade the target’s body. Make an Intellect attack roll against the target’s Will. If the target has any Corruption, you make the attack roll with 1 boon. On a success, the target gains 1 Corruption and becomes possessed by a demon.
A target possessed in this way must take a fast turn each round and use an action to attack the creature nearest to it, using an action to charge if necessary. If the target is prevented from attacking, it instead takes 2d6 damage and becomes stunned for 1 round.
At the end of each round, roll a d6. A roll of 1 removes the possessed affliction.
Attack Roll 20+ While the target is possessed, it has a +10 bonus to Health.
Shadow of the Void
Area Obscured by shadows or darkness, a cube of space, 1 yard on a side, extending from a point and resting on a solid surface within medium range
Duration 1 minute or until the shadow is destroyed
Take 1d6 + 1 damage. A shadow appears in the area, is compelled by you, and remains in existence for the duration. Each creature that sees the shadow for the first time must make a Will challenge roll with 1 bane. Any creature that fails becomes frightened for the duration.
Vision of Nowhere
Target One creature within medium range
You take 1d6 + 1 damage. Make an Intellect attack roll against the target’s Will. On a success, you blast the target’s mind with the emptiness of the Void, causing it to gain 2d6 Insanity. If the target goes mad as a result of gaining this Insanity and becomes incapacitated while suffering the effects of madness, it dies and its soul is dragged screaming into the Void, where it is destroyed.
Attack Roll 20+ The target also falls prone.
Call Demon
Area A cube of space, 2 yards on a side, extending from a point and resting on a solid surface within short range.
Take 1d6 + 2 damage, which causes reality to tear open in the center of the area. Roll a d6, and consult the following table:
Roll | Effect |
---|---|
6 | A large demon emerges from the hole, which closes. |
2-5 | A medium demon emerges from the hole, which closes. |
1 | The hole closes. |
A demon that emerges from the hole acts according to its nature and remains in the world until destroyed.
Demonic Maw
Area A cube of space, 2 yards on a side, originating from a point within long range
Duration Concentration, up to 1 minute
You take 1d6 + 2 damage. A yawning mouth appears inside the area and remains for the duration. When the maw appears and each time you use an action to concentrate on the spell, you can move the maw up to 5 yards and then attack a creature within 1 yard of it. Make a Will attack roll with 1 boon against the target’s Defense. On a success, the maw chomps down on the creature, dealing 4d6 damage.
The maw can be attacked. It has Defense 15, Health 40, and it counts as an object. If it is destroyed, the spell ends immediately.
Attack Roll 20+ The maw swallows the creature, drawing it into its space, where it disappears from view. A swallowed creature is held in a bubble extending out into the Void, has total cover from everything, and is blinded, deafened, and immobilized. At the end of each round, the creature must get a success on a Will challenge roll or gain 1 Insanity. If the creature dies while swallowed, its body is sucked into the Void, lost forever. If the creature is still alive when the spell ends, it is spit out to land prone inside the spell’s area. The maw otherwise functions as described above.
Query the Void
Target One defenseless or unconscious creature within medium range
Duration 6 minutes
You take 1d6 + 2 damage. The target heals 1 damage, removes the defenseless and unconscious afflictions from itself, and becomes possessed by a demon for the duration. Until the spell ends, the demon has full control over the target’s body and can speak using its mouth. You can ask the demon up to three questions. Each time you ask the demon a question, the GM secretly rolls 3d6 and consults the following table to see what the demon does.
3d6 | Response |
---|---|
3 | A medium demon tears free from the target's body, killing it instantly, and then attacks the creature nearest to it. The demon then acts according to its nature and remains until it's destroyed. |
4-5 | The demon violates the body it occupies and then forces it to vomit noxious green fluids from its mouth and defecate the same from its anus |
6-8 | The demon answers, but it lies. |
9-12 | The demon reveals some other piece of information related to the question without answering it. |
13-15 | The demon answers the question truthfully. |
16-17 | The demon answers the question truthfully and might provide additional information at the GM’s discretion. |
18 | A compelled medium demon emerges from the target’s body, killing it instantly. The demon remains compelled by you until you cast this spell again, you become incapacitated, or the demon is destroyed. |
Sacrifice You can use an action and expend a casting of this spell to cast the possession spell.
Shadow of the Demon Lord
Area A sphere with a radius of 3d6 yards centered on a point you can reach
Duration 3d6 rounds, cannot be ended early
Take 2d6 damage. Magical darkness spreads through the area, rendering it totally obscured. No vision or light can penetrate this darkness.
When you cast the spell, and at the end of each round of the duration, each living creature in the area must make a Will challenge roll. A creature makes the roll with 1 bane for each point of Corruption it has. On a failure, the creature gains 1 Insanity. If the Insanity gain would cause the creature to go mad, it instead becomes possessed as per the possession spell.
In addition, at the end of each round of the duration, the GM chooses 1d6 creatures in the area. Each chosen creature must make an Agility challenge roll. A creature takes 2d6 + 3 damage on a failure, or half that damage on a success. A creature incapacitated by this damage is drawn into the Void and utterly destroyed.
Steal Form From Substance
Area A 5-yard-radius sphere centered on a point within long range
Duration 1 minute
You take 2d6 damage and create a field of instability in the area that lasts for the duration. Demons in the area make attack rolls with 2 boons and their attacks deal 1d6 extra damage.
In addition, when you cast the spell, each object in the area takes 30 damage. Objects destroyed by the damage collapse into formless jelly. Creatures in the area when you cast the spell must make a Strength challenge roll. A creature takes 6d6 damage on a failure, or half the damage on a success. Any creature incapacitated by the damage dies, collapsing into a pool of formless jelly. Jelly created by this spell evaporates into the Void after 1 hour.
Unholy Chorus
Target Up to eight creatures you can see within long range
You take 2d6 damage. Each target must make a Will challenge roll with 1 bane. On a failure, it gains 1 Corruption and becomes stunned for a number of rounds equal to 1 + its Corruption total. When stunned in this way, the creature throws its head back and makes an awful racket that sounds something like singing. At the end of each round, any creature within 3 yards of a singing creature must get a success on a Will challenge roll or gain 1d6 Insanity. A creature or object in the area of more than one singing creature makes the roll with 1 bane for each creature beyond the first one. If a stunned creature takes any damage, it removes the stunned affliction from itself.