One of the oldest traditions known to mortals, practiced by both religious and secular folk, Divination spells use magic to reveal secrets, to anticipate the future and see into the past.
Those affiliated with religions tend to believe that the answers to their questions come from their gods and the servants of those gods. Secular users of the tradition believe they are peering at the fabric of reality, examining patterns and probabilities to divine the most likely events that might or did transpire.
Students of Divination magic sometimes find themselves afflicted with strange dreams, glimpses of things to come and events that have already transpired. Usually, these visions make no sense, but their significance is later revealed when the students cast their spells. Some diviners keep books in which they make extensive notes about the visions they experience.
Eavesdrop
Duration Concentration, up to 1 minute
Choose a point in space you can see within long range. For the duration, you hear as if you were at the chosen point.
Epiphany
Triggered You use a triggered action to cast this spell when you make a challenge roll or an attack roll. You roll the d20 twice and use the higher number on the die.
Find
Name one object, such as a weapon, a source of clean water, or a key. If the object is within short range of you, you are aware of that fact and you know in which direction from you it lies.
Mystic Compass
Target An iron nail you are holding
Duration Concentration, up to 1 hour
You imbue the target with magic that remains for the duration. When you cast the spell or when you use an action to concentrate on the nail, you can state a direction. The nail pivots so that it points in the chosen direction and remains pointed in that direction until you choose a different direction.
Precognitive Attack
Triggered When you make an attack roll against a creature or object you can see, you can use a triggered action to cast this spell. You make the attack roll with 1 boon.
Precognitive Defense
Triggered When a creature you can see attacks you, you can use a triggered action to cast this spell. You impose 1 bane on the triggering creature’s attack roll and you make the challenge roll to resist the attack with 1 boon.
Augur
Requirement You must use implements of divination such as cards, dice, tea leaves, or notched sticks.
Duration Concentration, up to 1 minute
While you concentrate, you use your divination tools to gain an insight into the future. At the end of this time, ask the Game Master one question that can be answered “yes” or “no.” The GM must answer the question truthfully.
Foretell
Target One creature you can see within short range
Duration Concentration, up to 1 minute
For the duration, whenever the target makes an attack roll or challenge roll and can hear you, it makes the roll with 3 boons.
Psychometry
Target One creature you can reach
You touch the target and learn 1d6 facts about it, such as the identity of its previous owner; whether or not the object is cursed, possessed, or magical; how a previous owner gained or lost the object; and where it was made.
Reveal Fate
Target One creature you can see within short range
The magic reveals to you a terrible truth about the target’s future and you can drive the target mad by revealing this eventuality. If the target can hear and understand you, it must get a success on a Will challenge roll with 1 bane or gain 1d3 Insanity.
Sacrifice You can use an action and expend a casting of this spell to impose 1 bane on all attack rolls made against you until the end of the round.
Sense Peril
Area A 5-yard-radius sphere centered on a point within your space
Duration Concentration, up to 1 hour
You attune your senses to perceive danger in the area for the duration. The area moves with you, remaining centered on the point in your space. You instantly learn the location of any hidden creature, source of disease, or poisonous creature or object in the area. Finally, you can use one additional action during the first round of combat.
Anticipate Attack
Duration 1 minute
You receive flashes of insight into the future, seeing each attack that will be made against you for the next few moments. For the duration, you impose 2 banes on attack rolls made against you and you make challenge rolls to resist attacks with 2 boons.
Bloody Revelation
Requirement You must have an edged weapon.
Target One defenseless and living creature you can reach.
Describe one event that will occur at some point within the next week to the target, such as when the dragon will awake and attack or when the armies of trolls will descend from the Dragon Fangs. You kill the target and pull out its guts to discover the answers in the viscera. If you concentrate on the guts for 1 minute, and you speak in a language the target knows, you can ask the GM up to three questions about the described event. Each question must be answerable by yes or no, and the GM must answer the question truthfully. If the question is not phrased properly or the GM simply doesn’t know, the question produces a negative answer and counts against the number of questions asked.
Sacrifice You can expend a casting of this spell to cast a rank 2 or lower spell you have learned from the Divination tradition.
Pathfinder
Duration Concentration
When you cast this spell, choose one of the following effects:
Find the Path Name a destination that you have seen on a map or have previously visited. If the destination is within 1 mile of you, you know the shortest and most direct route to that destination for the duration.
Sense Travelers You peer into the recent past to discern if anyone has come through your area. You know the last five creatures to move through a 5-yard-radius sphere centered on a point in your space during the last 24 hours. You know each creature’s descriptor and its Corruption total. For the duration, you can follow the route an identified creature used when exiting the area, allowing you to follow that creature without fail.
Reading
Target One creature you can reach
Duration Concentration, up to 1 minute
While you concentrate, you read the target’s palm. At the end of the duration, you reveal hints about the target’s future. The target gains six insights, which it retains for 1 hour or until it expends the last one. When it makes an attack roll or challenge roll, it can expend one insight to make the roll with 2 boons.
Truth Ear
Duration 1 hour
For the duration, you understand all spoken languages you hear and you recognize the truth when you hear it.
Locate
Duration 1 hour; see the effect
You concentrate for 1 minute, during which time you visualize one creature or object. You can visualize a specific thing, such as the goblet from which the monarch last drank, or a general category, such as a trap. When you finish, for the duration you know the location of the creature or object you chose whenever you are within medium range of it. It cannot become hidden from you for the duration. This knowledge also reveals the path you need to take to reach the creature or object. If multiple subjects match the same description, you know the location of each.
See The End
Target One creature you can see
Duration 1 minute
You see one of the many possible ways the target might die and can orchestrate events to bring the target to its fate. For the duration, you make attack rolls against the target with 1 boon. In addition, when a creature that can hear and understand you would attack the target, you can use a triggered action to grant that creature 3 boons on its attack roll. If the creature gets a success on its attack roll, its attack deals 1d6 extra damage.
See The Future
Duration 1 minute
For the duration, your movement does not trigger free attacks, you impose 2 banes on attack rolls made against you, and you make Agility challenge rolls with 2 boons to resist attacks and other harmful effects.
Soothsay
Requirement You must use implements of divination such as cards, dice, tea leaves, or notched sticks.
Describe a course of action, a goal, or an event that will happen at some point during the next week. If you concentrate on what you described for 1 minute, the GM gives you a useful piece of advice about the action, goal, or event. The GM might simply tell you something, or the information might be presented as a short phrase or a cryptic rhyme.
Sacrifice You can expend a casting of this spell to cast a rank 2 or lower spell from the Divination tradition.
The Past Revealed
Area A cube of space, 10 yards on a side, originating from a point within medium range
Duration Concentration, up to 4 hours
For each minute you concentrate, you perceive events that took place during the hour before you cast the spell as they happened—but in reverse. For example, if you concentrate for 60 minutes while watching the area, you would see the last 60 hours of events that occurred in that space unfold in reverse. The scene shifts quickly, so much so that speech in the area sounds like gibberish.
Sacrifice You can use an action and expend a casting of this spell to cast the reading spell
Third Eye
Duration 1 hour
An extra eye opens in your forehead and remains there for the duration. While the eye is open, you gain the following benefits:
- You impose 2 banes on attack rolls against you.
- You make challenge rolls to resist attacks and other hazardous effects with 2 boons.
- Creatures within short range of you cannot be hidden from you.
- You cannot be surprised, blinded, or deafened.
- You make all Perception rolls with 2 boons.
True Nature
Target One creature you can see within short range
You bring to bear the fullness of your divinatory powers to perceive the target as it truly is. Make an Intellect challenge roll. On a success, the GM must show you the target’s statistics box. In addition, you learn one true thing about the target. The GM decides the nature of the true thing, possibly revealing some special action, vulnerability, or an important detail about the target’s personality, desires, goals, or history.
Vision
Duration 1 hour; see the effect
For the duration, you enjoy the following benefits:
- You see into areas obscured by shadows and darkness as if those areas were lit.
- You see through anything that conceals, disguises, or renders things invisible.
- You see auras around objects under the effects of magic and you automatically recognize anything created by an Illusion spell for what it is.
- You see creatures under the effects of Transformation spells as they truly are.
- You can use an action to focus your sight to see through solid obstacles as long as you concentrate. You can see through 1 yard of wood, 1 foot of stone, or 1 inch of metal.
Avert Fate
Triggered When you get a failure on an attack roll or challenge roll or you would take damage from a source other than a spell you cast (including the aftereffect of a spell you cast), you can use a triggered action to cast this spell. You turn the failure into a success or reduce the damage to 1.
Clairvoyance
Target One crystal ball you can reach
Duration Concentration, up to 1 hour; see the effect
You touch the target and concentrate for 1 minute, during which time you visualize a place you have seen at least once, that fits inside a cube roughly 10 yards on each side, and that is within 1 mile of you. At the end of this time, the crystal ball fills with mist, then clears to reveal the place you visualized. The crystal ball shows the place to everyone that can see it for the duration.
Thwart Danger
Duration 1 minute
For the duration, you have an uncanny ability to anticipate danger. You impose 5 banes on attack rolls made against you, and you make challenge rolls to resist attacks and harmful effects with 5 boons. If the attack roll results in a failure or the challenge roll results in a success, you can move up to 2 yards without triggering free attacks, provided your Speed is at least 2.