Earth magic leaves an indelible mark on its users, causing people who study the tradition to increasingly appear to be made from the element they command.

It’s believed that this transformation is a consequence of learning the secret names of earth, stone, sand, and similar materials—names that, when spoken aloud, allow a caster to shape those substances and produce them from nothing.

Discovering the Earth tradition often results from communing with mad genies in places dominated by a form of earth, such as deep underground or in the depths of desert wastes. Genies impart their wisdom only with great reluctance, and thus many students make offerings of blood, jewels, and other treasures to entice the unruly entities into parting with the secret names they seek knowledge of.

Earth Spike

Earth Attack Level 0

Target One creature on the ground within short range


A sharp spike erupts from the ground under the target. Make a Will attack roll against the target’s Agility. On a success, the target takes 1d6 damage and falls prone.

Attack Roll 20+ The target takes 1d6 extra damage.

Earth Walker

Earth Utility Level 0

Duration 1 minute


For the duration, when you move, you ignore the effects of moving across difficult terrain created by earth, sand, stone, or a similar material. In addition, if an effect would knock you prone, you fall prone only if you choose to do so.

Shape Earth and Stone

Earth Utility Level 0

Target One Size 1 or smaller object made from earth or stone you can reach

Duration Permanent


You can mold the target as if it were made from soft clay, after which it returns to its normal hardness.

Stone Gauntlet

Earth Utility Level 0

Duration 1 minute


Stone sheathes your hand and forearm, remaining there for the duration, after which time it crumbles away. The stone covering grants you a +1 bonus to Defense and a +2 bonus to damage when you attack with an unarmed strike.

Breastwork

Earth Utility Level 1

Area A line, 4 yards long, 1 yard high, and 1 yard thick, originating from a point you can reach

Duration 1 minute; see the effect


You cause a wall of earth to rise up from the ground to fill the area. The wall has Defense 5 and Health 20. The earth fills its space completely and remains for the duration or until destroyed. If the wall is destroyed, it crumbles to fill the ground in its space with difficult terrain that remains until the spell ends.

Ensnare

Earth Attack Level 1

Target One Size 2 or smaller creature on the ground within short range


You cause the earth to form into a tentacle and grab the target’s foot or other appendage. Make a Will attack roll against the target’s Agility. On a success, the target takes 1d6 damage and becomes grabbed for 1 minute. A target grabbed by this spell can use an action to escape, but it makes its attack roll against your Will. Furthermore, if it gets a failure on its attack roll to escape, the target takes 1d6 damage.

Attack Roll 20+ The target takes 1d6 extra damage.

Saltburst

Earth Attack Level 1

Target A point within short range


A large chunk of salt appears at the target point and then explodes, sending jagged shards in all directions. Each creature within 3 yards of the target point takes 1d6 + 2 damage, and fungi and plants take 2d6 extra damage. A creature that would take this damage can make an Agility challenge roll and instead takes half the damage on a success.

Stone Armor

Earth Utility Level 1

Duration Concentration, up to 1 minute


Rock spreads to cover you until you are fully encased. For the duration, attack rolls against your Defense, Strength, or Agility are made with 1 bane and you take half damage from weapons.

When the effect ends, the rock encasing you explodes in a 1-yard-radius sphere centered on a point you can reach, dealing 1d6 damage per round you concentrated on the spell to everything in the area other than you. Each other creature in the area must make an Agility challenge roll, taking half the damage on a success.

Stone Blades

Earth Attack Level 1

Area A cone, 3 yards long, originating from a point you can reach


You fling shards of stone that deal 2d6 damage to everything in the area. Each creature in the area must make an Agility challenge roll, taking half the damage on a success. On a failure, the creature suffers a bleeding wound and takes 1d6 damage at the end of each round until it heals any damage or until it or another creature uses an action to stanch the bleeding.

Tremor

Earth Attack Level 1

Area A circle on the ground with a radius of 4 yards centered on a point you can reach

Duration 1 round


The ground shakes and heaves. Any creature other than you standing on the ground in the area or that moves onto it must make an Agility challenge roll. On a failure, it falls prone and cannot stand up for the duration.

Avalanche

Earth Attack Level 2

Area A circle on the ground with a radius of 2 yards centered on a point you can reach and a cone, 5 yards long, originating from a point you can reach


You raise the top layer of the ground in the circle and hurl it into the cone. The ground in both areas becomes difficult terrain until the rubble is cleared away. Everything in the cone takes 4d6 damage. Each creature in the area takes half the damage with a success on an Agility challenge roll.

Earth Wave

Attack Level 2

Area A square, 5 yards on a side, originating from a point on the ground within short range


The ground heaves, forming a wave that moves from one side of the area to the other. Each creature on the ground in the area must get a success on an Agility challenge roll or fall prone and be moved 1d6 yards away from the origin point, taking 1d6 damage for each yard it moves in this way.

Unattended, unsecured objects of Size 1 or smaller resting on the ground in the area topple over and roll away, just as creatures do, but they do not take damage. Structures, objects of Size 2 or larger, and objects anchored to the ground take 4d6 damage. A structure destroyed by this damage collapses and everything on, inside, or under it takes 4d6 + 10 damage. In addition, creatures on the structure might take falling damage from landing after the structure collapses.

Mold Earth and Stone

Earth Utility Level 2

Area A cube of earth or stone, 4 yards on a side, originating from a point you can reach

Duration Permanent; see the effect


When you cast the spell, you must concentrate and maintain contact with the area for 1 minute. At the end of this time, you reshape the earth and stone in the area as if it were made from soft clay. The material then returns to its normal hardness. You might cast this spell to create openings in rock walls, seal doors shut, form weapons of stone, or clear passages of rubble.

Stone Call

Earth Utility Level 2

Requirement You must be on an earthen or stone surface

Area A line, 10 yards long and 1 yard wide, originating from a point within medium range


Stones roll in from your environment or heave themselves up below the area to form a stony path in the area. The path can bridge gaps, liquid surfaces, and the like.

Sacrifice You can use an action and expend a casting of this spell to cast the tremor spell.

Eruption

Earth Attack Level 3

Area A cylinder, 10 yards tall with a radius of 2 yards, centered on a point on the ground within medium range


The ground erupts, throwing rubble into the air that rains down and deals 5d6 damage to everything in the area. Creatures and objects in the area are also moved 1d6 yards away from the origin point. Each creature in the area must make a Strength challenge roll. It falls prone on a failure, or just takes half the damage on a success.

Afterward, the ground within 5 yards of the origin point is filled with rubble, becoming difficult terrain until cleared.

Granite Soldiers

Earth Utility Level 3

Target Any number of Size 1/2 or larger rocks whose total Size does not exceed 2 that are within medium range

Duration 1 minute; see the effect


You imbue each target with the power of earth, causing it to become a compelled construct for the duration or until it’s destroyed. A Size 1/2 target becomes a small construct, a Size 1 target becomes a medium construct, and a Size 2 target becomes a large construct. Alternatively, you can combine rocks to make a larger construct. You can fuse together two Size 1/2 rocks to create a medium construct, for example.

Nail to the Ground

Earth Attack Level 3

Area A cube, 10 yards on a side, originating from a point within long range

Duration 1 minute


Gravity suddenly intensifies in the area, which becomes difficult terrain for the duration. Each creature in the area or that enters the area must make a Strength challenge roll with 1 bane; on a failure, it falls prone and becomes immobilized for the duration. While immobilized in this way, the creature cannot stand up. If it is flying, it falls and takes double damage from landing.

Secret of Stone

Earth Utility Level 3

Target One object made from earth, sand, or stone that you can reach


You touch the target and ask it three questions. The questions must pertain to anything that might be true or might have occurred within short range of the object. Possible questions include “what’s on the other side,” “who passed by here within the last day,” and so on. If you ask a question that the target cannot answer, you receive no answer and the question is wasted.

Sacrifice You can use an action and expend a casting of this spell to cast the avalanche spell

Earthquake

Earth Attack Level 4

Area A circle on the ground with a radius of 20 yards centered on a point within long range

Duration 1 minute


The ground shakes and heaves violently in the area, which becomes difficult terrain for the duration. When you cast the spell and at the end of each round for the duration, each creature standing in the area must make an Agility challenge roll. On a failure, it takes 1d6 damage and falls prone.

In addition, when you cast the spell and at the end of each round for the duration, any structure in contact with the area takes 2d6 damage. A structure destroyed by this damage collapses, and everything inside or under it takes 4d6 + 10 damage. Creatures on top of the structure might take falling damage when it collapses.

Stone Merge

Earth Utility Level 4

Duration Concentration


For the duration, you can move into the surface of objects made from earth or stone that are your Size or larger. When you do so, you and everything you wear and carry flow into the object, and a pair of eye-like cracks appear on the surface at the point you entered. While inside the object, you can see and hear normally, and you can speak, though doing so causes a mouth to appear on the surface just under the eyes. You can also move across the surface at half Speed, provided that surface remains earth or stone.

If you are in an object and that object is destroyed, you take damage equal to your Health and die.

Voracious Earth

Earth Utility Level 4

Area A 5-yard-radius circle centered on a point on the ground within medium range

Duration Concentration


Dozens of biting mouths appear all over the ground inside the area, turning it into difficult terrain for the duration. When y ou cast the spell and at the end of each round until the spell ends, each creature on the ground in the area must get a success on an Agility challenge roll or take 2d6 damage from being bitten by one of these mouths. A creature that becomes incapacitated by this damage dies, devoured by the hungry earth.

Bind Earth Genie

Earth Attack Level 5

Target A cube of earth or stone, 2 yards on a side, originating from a point within long range

Duration 1 minute


At the end of the round in which you cast this spell, the target becomes a Size 2 earth genie. You cannot voluntarily end this spell. When the effect ends, the genie crumbles, turning the ground in its space into difficult terrain.

When the genie appears, make a Will attack roll against its Will. The genie becomes compelled for the duration on a success, or becomes hostile to you on a failure.

Crystal Shards

Earth Utility Level 5

Area A 5-yard-radius circle centered on a point on the ground within long range

Duration 1 hour


Crystalline blades burst up from the ground inside the area. Each creature on the ground or up to 2 yards above it must make an Agility challenge roll. A creature takes 2d6 damage and becomes impaled on a failure, or just takes half the damage on a success. A creature impaled by this spell is immobilized and takes 1d6 damage at the end of each round. A creature can free itself by destroying the spike (Defense 5, Health 15) or by pulling itself off the spike, which requires a success on a Strength challenge roll.

The spikes remain for the duration and then retract. The spikes provide half cover to anything in the area and behind it, and they turn the area into difficult terrain.

Morass

Earth Utility Level 5

Area A square, 20 yards on a side, originating from a point on the ground you can see within long range

Duration 1d3 hours


You change the consistency of earth, sand, and stone surfaces in the area, causing them to become like mud for the duration, after which time the material returns to its normal hardness.

Earth, sand, and stone surfaces in the area become pools of mud, 2 yards deep. Any creature standing on such a surface sinks into the mud and must swim to an edge before it can get out. If there’s an open space within 3 yards under the affected area, the mud drains until it fills the volume of space below or until the area is drained of mud.

Any object made of earth, sand, or stone resting on the surface sinks into the mud.

Depending on the area you choose, this spell could weaken or damage structures, cause bridges to collapse, walls to topple, even buildings to slide.

Open Passage

Earth Utility Level 5

Target A point you can reach on an object at least 2 yards wide and 2 yards tall


You touch the target and cause a cube of open space to appear centered on the point. The open space is up to 2 yards tall and 2 yards wide. It extends into the object a number of yards equal to 5 + your Power score, or until it reaches another open space.

Sacrifice You can expend a casting of this spell to cast the earthquake spell from the Earth tradition.