Celestial Focus (Cantrip) You learn one rank 0 Celestial spell and gain the Illuminating Strike talent.
Illuminating Strike Whenever you get a success on an attack roll against a creature or object, you can expend the casting of one rank 0 Celestial spell you have learned to cause the target to emit light in a 5-yard radius for 1 round.
Boost Light (Sense Magic) When you cast a Celestial spell that creates an area of light, you double the area’s radius.
Radiant Recovery (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to your healing rate and release a pulse of blinding light. Each sighted creature, other than you, within 2 yards of you must get a success on a Perception challenge roll or become blinded for 1 round. Once you use this talent, you must complete a rest before you can use it again.
Blinding Defense (Counterspell) When a creature you can see makes an attack roll against you, you can use a triggered action to expend the casting of a rank 1 or higher Celestial spell. The triggering creature must get a success on a Perception challenge roll or become blinded for 1 minute. If you expended a spell of a rank higher than 1, you impose 2 banes per rank above 1. A creature blinded by this effect can use an action to make a Strength challenge roll to remove the blinded affliction from itself on a success.
Improved Radiant Recovery (Spell Recovery or Improved Spell Recovery) You can use Radiant Recovery one additional time between rests.