Death Focus (Cantrip) You learn one rank 0 Death spell and gain the Stay Death talent.

Stay Death Whenever you would become incapacitated, you can use a triggered action and a casting of a rank 0 Death spell you have learned to immediately heal 1d3 damage. Once you use this talent in this way, you must wait at least 1 minute before you can use it again.

Deathly Presence (Sense Magic) You can use an action, or a triggered action on your turn, to deal 1d3 damage to every creature within 1 yard of you. You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.

Steal Life (Spell Recovery or Improved Spell Recovery) You can use an action to steal the life from one living creature within short range. The target must make a Strength challenge roll. On a failure, the target takes damage equal to your healing rate and you heal damage equal to twice your healing rate. On a success, you heal damage equal to half your healing rate. Once you use this talent, you must complete a rest before you can use it again.

Feed on Death (Counterspell) Whenever an attack you make causes a living creature to become incapacitated, you, for 1 round, make attack rolls and challenge rolls with 1 boon.

Improved Steal Life (Spell Recovery or Improved Spell Recovery) You can use Steal Life one additional time between rests.