Fire Focus (Cantrip) You learn one rank 0 Fire spell and gain the Resist Flame talent.

Resist Flame When you would take damage from fire, you can use a triggered action and expend the casting of a rank 0 Fire spell to take half the damage instead.

Stoke the Flames (Sense Magic) When you cast a Fire spell that deals damage, you can use a triggered action to cause the spell to deal 1d6 extra damage. You can use this talent a number of times equal to 1 + your Power. You regain expended uses when you complete a rest.

Flames of the Phoenix (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to your healing rate, causing flames to burst out in a 1-yard radius centered on a point in your space. The flames deal damage equal to 1d6 + your Power to everything in the area other than you. A creature can make an Agility challenge roll and takes half the damage on a success. Once you use this talent, you must complete a rest before you can use it again.

Fiery Defense (Counterspell) When a creature within 1 yard of you attacks you with a weapon, you can use a triggered action to release a blast of flames. The triggering attacker must get a success on an Agility challenge roll or take 1d6 damage from the flames and catch fire, taking 1d6 damage at the end of each round until a creature uses an action to extinguish the flames.

Improved Flames of the Phoenix (Spell Recovery or Improved Spell Recovery) You can use Flames of the Phoenix one additional time between rests.