Metal Focus (Cantrip) You learn one rank 0 Metal spell and gain the Weapon Resistance talent.
Weapon Resistance You can use an action, or a triggered action on your turn, and expend a casting of a rank 0 Metal spell to impose 1 bane on attack rolls made against your Defense until the end of the round.
Shape Metal (Sense Magic) You can use an action to bend, twist, and reshape a Size 1/2 or smaller metal object into any form you choose. The effect is permanent. You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.
Iron Recovery (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to your healing rate. For 1 round, you gain a +5 bonus to Defense. Once you use this talent, you must complete a rest before you can use it again.
Ironhide (Counterspell) When you would take damage, you can use a triggered action to expend the casting of a Metal spell you have learned. Roll 1d6 for each rank of the spell you expended. If you expended a rank 0 spell, roll a d3 instead. You reduce the triggering damage by the amount you rolled.
Improved Iron Recovery (Spell Recovery or Improved Spell Recovery) You can use Iron Recovery one additional time between rests.