Rune Focus (Cantrip) You learn one rank 0 Rune spell and gain the Persistent Rune talent.

Persistent Rune When you cast a Rune spell that has a duration of 1 minute, you can use a triggered action to extend the duration to 10 minutes. You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.

Conceal Script (Sense Magic) You can use an action to touch one piece of writing you can reach and cause the writing to become invisible to all creatures other than you and one other creature you designate when you use this talent. The effect can conceal up to 300 words of writing, the effect lasting until you complete a rest. You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.

Runic Recovery (Spell Recovery or Improved Spell Recovery) You can use an action to cause runes to flare up all over your body and gleam with magical energy for 1 hour. When the runes appear, you heal damage equal to your healing rate and then gain a bonus to Health equal to twice your Power. Once you use this talent, you must complete a rest before you can use it again.

Defensive Sigil (Counterspell) You can use an action to inscribe a defensive sigil somewhere on your body, imbuing it with magical energy that remains for 1 hour, until triggered, or you use this talent again. The next time you take damage, the sigil flares to life, scorching everything other than you that is within 1 yard of you. The flames deal damage equal to 1d6 + your Power score. A creature that would take this damage can make an Agility challenge roll and takes half the damage on a success. You can use this talent a number of times equal to your Power score, regaining expended uses when you complete a rest.

Improved Runic Recovery (Spell Recovery or Improved Spell Recovery) You can use Runic Recovery one additional time between rests.