Song Focus (Cantrip) You learn one rank 0 Song spell and gain the Amplified Song talent.
Amplified Song When you cast a Song spell, you can use a triggered action and expend the casting of a rank 0 Song spell to achieve one of the following effects:
- You can increase the range from short to medium.
- Extend the duration from 1 minute to 10 minutes.
- Change the duration from concentration to 1 minute.
Enthralling Performance (Sense Magic) You can use an action to start singing, dancing, or playing an instrument. The Perception score of each creature that can see and hear you drops to 5 until your performance ends. You must use an action on each of your turns to continue the performance. A creature can use an action on its turn to make a Will challenge roll and the effect ends for that creature on a success. You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.
Uplifting Recovery (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to your healing rate. Then, choose one creature within short range that can hear you. The target makes attack rolls and challenge rolls with 1 boon for 1 round. Once you use this talent, you must complete a rest before you can use it again.
Deafening Shriek (Counterspell) When you take damage, you can use a triggered action to issue a deafening shriek. Each creature in a 5-yard-long cone originating from a point in your space must get a success on a Strength challenge roll or take 1d6 damage and become deafened for 1 round. You can use this talent a number of times equal to your Power score, regaining expended uses when you complete a rest.
Improved Uplifting Recovery (Spell Recovery or Improved Spell Recovery) You can use Uplifting Recovery one additional time between rests.