Expert PathMartial or Power?Summary
AgentMartialSpy, can search quickly, has contacts for gathering information. Mobile in combat.
ApostatePowerGodkillers, bonus to attacks and defense against religious enemies and Theurgy magic.
ArtificerPowerMagical engineer, can craft stuff.
AscendantPowerTelepathy or Telekinesis warrior who can fly around. Crouching tiger style.
AssassinMartialPotential one-hit kills, poisons, and disguises.
Assault TrooperMartialVersatile fighter that can fight at range or up-close and more. Can charge with no penalty, can overwatch with ranges weapons.
AtrocityPowerForbidden mages, mark of darkness, lots of Insanity mechanics when casting Forbidden spells.
AuspexPowerDivination masters, read omens to predict the future, boons to predicted events.
AvowedPowerPriest of faeries, favor boon bonuses, teleporting talent.
Barber SurgeonMartialFight with your razor, make your allies look good, heal your allies in combat.
BerserkerMartialMeat shield and damage dealer.
BiologistMartialBeastmaster but with plants.
Blizzard MagePowerMaster of ice and cold, not to be confused with Cryomage.
BloodletterMartialGain a die to attack or damage, boons to attacks vs injured targets.
Bounty HunterMartialHumanoid tracker, bonuses against hunted targets, master of knocking down targets.
BrewmasterPowerBrew special liquor and potions with different effects.
BulwarkMartialArmormaster fighter. Gain a special set of armor.
CelebrantPowerDrunken pirate mage.
Chosen of the Spider QueenPowerSpider priests, gain a pool of favor points to reroll failed rolls, and do bonus damage when invoking favors.
ChroniclerPowerIntended for dwarves, but can be used by other ancestries. Runes of magic tattooed on the skin to enhance power.
ClericPowerEqually strong dealing physical or magical damage, can heal.
CollectorMartialCollect body parts as trophies from victims to gain different benefits.
CombaterMartialGet a combat die that triggers under conditions and gives your bonus effects or actions.
CommanderMartialBattlefield general, create plans which are extra effects that can be triggered.
CommandoMartialMobile and stealthy combat rogues.
ConsumerPowerConsume body parts of victims to gain benefits.
Corpse CallerPowerNecromancy summoner, create animated corpses.
CourtierMartialSocial manipulator.
CrusaderPowerBattle cleric.
CutterMartialKnife fighter, increase knife damage, and more knife things.
Daughter of the MoonPowerGood at perceiving magic, some magical flexibility with boons and banes.
DeadwalkerMartialNon-magical lich, come back as undead if you’re incapacitated, bonus against living creatures.
Demon BeastPowerPeople obsessed with transforming into demons, gain random marks of darkness, transform into demons.
Demon-In-FleshPowerDemonology mage, demon trapped within, can summon a demon to replace you.
DemonbinderPowerBuffs curse spells, can command demons.
Devotee of the Goblin KingPowerPriest of the Goblin King, transform into small animal, turn invisible, teleport.
Disciple of the Demon LordPowerBride of an aspect of the Demon Lord, gain demonic talents, can summon demons.
DoomseekerMartialBasically Moses. Can’t part seas, unfortunately.
Drowned OnePowerPriest of Oceanus, walk on water, breathe underwater.
DruidPowerNature expert, nature magic, no shapeshift 🙁
EdgewalkerPowerTime and teleportation mage, sacrifice spells to teleport, move forward in time.
ElementalistPowerAttune to any of the four elements to get bonus effects.
EmissaryPowerCleric rogue, sacrifice spells to get combat boons and speed increase, can gain wings.
Enlightened BladeMartialEnter different stances for special effects and bonuses.
EnvenomerPowerDeath priests who gain toxin and poison abilities, become immune to toxins and poisons.
ExaltedPowerBasically Moses. Can’t part seas, unfrotunately.
ExemplarPowerHoly mage, like a paladin without martial abilities.
FarseerPowerOuter god mage, Divination + Madness masters.
FighterMartialWell-balanced fighter, durable and deadly, gets talents.
FlagellantMartialReligious zealot, unarmored defense bonus, can flagellate oneself to gain bonuses.
FracturedMartialSurvivors of extreme mental trauma, incredibly resilient to mental control, rage when gaining insanity.
God-HunterPowerKiller of immortals, Destruction-focused fighter-mage hybrid. See invisible creatures.
GothiPowerSavage herald for dark gods, bonuses to damage while injured, insanity-fueled mechanics.
Grudge BearerPowerDwarven warpriests, choose a hated for to gain bonuses.
GuardianPowerShapechanging druid.
GunsmithMartialBuild a custom gun and use special ammo with different effects.
HarrowerPowerDark magic caster, can manipulate shadows, can fly in shadows. Not Peter Pan.
HellionPowerMortal agent of hell, immune to marks of darkness.
Herald of EndingsPowerNecromancy priests, gain bonuses if undead are nearby, siphon health from undead.
HighlanderMartialHeavy weapon master, ignore cumbersome trait on heavy weapons, attack again after killing enemy.
Holy MatronPowerAlmost exclusively women, healers and protector priests.
Horned OnePowerDevotee to the god of animals, friendly towards animals.
Ice ApostlePowerHalf damage from cold, creates ice weapons, and other icy stuff.
JesterMartialBard-rogue hybrid. Obligated to make bad jokes.
JuggernautMartialUnarmed damage bonus, wield enemies as weapons. Suited for Size 2 characters.
JusticiarPowerJudge the guilt others, cast curses, pronounced “just-isher”
KnightMartialArmor and shield proficiency, bonus to charging, grant bonus to allies in combat.
LanzknechtMartialDark witches, cast curses, create voodoo dolls.
LawbreakerMartialThug rogue, gain bonuses against frightened targets, can intimidate to frighten targets.
LorekeeperPowerSorcerer bard.
MagisterPowerDark mage hunters, defense against the dark arts professors.
MagnateMartialHave personal bodyguards and a business, great at making lots of money.
Maker of MonstersMartialBecome Dr. Fankenstein with your own lab and monster, but cooler.
MaleficantPowerDark witches, cast curses, create voodoo dools.
Man-At-ArmsMartialMounted fighter, gain bonuses when fighting while mounted.
ManipulatorPowerFey + Enchantment mind control mages.
MarineMartialWarriors who fight with a knife and a free hand. Can later charge on fast turn with 1 boon.
MarinerMartialNavigator, close-quarters fighter, strong against disease and poison.
MarksmanMartialRanged weapon master that gains marksman talents that give bonuses.
MaskPowerMaster of disguise, the good version.
MastermindMartialGet replaced by three level 1 characters that level up. Yes, you read that right.
MountebankMartialSocial manipulator, can reposition enemies.
MysticMartialBasically a monk, focus Qi to gain combat bonuses, slight healing ability.
NaturalistPowerForest mages, Arcana + Nature masters.
NightmarePowerMental corrupters, Forbidden + Telepathy masters.
NomadMartialVery mobile hobo. Defense and damage bonuses when moving about in combat.
OccultistMartialMasters of dark magic, immune to Corruption from learning dark magic, get a bound lemure pet.
OraclePowerBecome super saiyan during trances, metagame DM questions.
OutlanderMartialSurvivalist and fierce attacker, gets higher bonuses during the early rounds of combat.
PaladinPowerGood against demons and undead, can smite.
PanzerMartialTanky fighter that taunts enemies to fail.
PhilosopherMartialHigh defense against mental attacks, shake off damage or mental afflictions, discern lies.
PistoleerMartialGain 6 pistols, can fire all 6 pistols in one action.
Plague DoctorMartialMake concoctions with various effects, very good at medicine, and get a cool bird mask.
PreserverPowerMasters of Life and Death magic, can convert healing spells to do damage.
Prince of DarknessMartialVampire path, can drink blood, charm victims, misty escape.
PsalmistPowerHoly bards, priests of Song + Theurgy
PsychicPowerPsychic energy pool points for casting spells, very strong vs mental attacks.
PyroclastPowerVolcano mages, masters of Earth + Fire spells.
RangerMartialPetless monster stalker, nature guide
RavagerMartialExpert at destroying or dismantling objects, master of setting traps.
Red CloakMartialThe ultimate healers.
RevelerPowerDrunken berserker oracles.
RuinerPowerHoly berserker priests of dark gods.
RunewrightPowerRune + Technomancy mages, upgrade weapons, create rune power armor.
SaboteurMartialExpert at destroying or dismantling ojbects, master of setting traps.
SageMartialLike bards, bonuses to language, recalling knowledge, solving challenges, and predicting enemy attacks.
ScoutMartialGreat at reconnaissance and buffing team damage.
ShadowmancerPowerShadow + Illusion mages, can create shadow creatures
ShamanPowerGet a spirit companion like that one anime.
SilencerPowerDeath + Shadow mage assassins
SilhouettePowerShadow magic, shadow dancer, all things shadow
SkindancerPowerMasters of Alteration and Transformation
SlayerMartialThe ultimate killer. Gain a ridiculous amount of bonus damage under certain conditions.
Solemn OnePowerPriests of death, don’t gain corruption from Death Magic, can target undead with Death Spells
SorcererPowerAugment your spells similar to metamagic, explode in an AOE around you
SoulcatcherPowerInvocation dark mages, create flesh golem-like vessel imbued with a daemon, can learn necromancy.
SoulthiefPowerSoul-focused rogues, steal souls while sleeping to gain bonuses, can release souls for bonuses.
SpellbinderPowerGet a weapon enchanted with magic stuff.
SpellslingerPowerWizard duelists, amplify the damage and amount of spells they can cast, arcane power pool.
Spider SavantPowerSpider companion mage.
SpiritcallerPowerPrimal + Spiritualism masters, can summon totem animal spirits.
SpiritsingerPowerSong + Spiritualism priests, never lost in nature, can’t be surprised by beastmen.
Summer ChildPowerPriests of Fey and Fire magic
SwashbucklerMartialLots of bonuses to defense, high manueverability
TargeterMartialHawkeye, melee attack with arrows, chance to do bonus damage with ranged weapons.
TempestPowerMetal + Storm mages, get metal skin, amplify storm spells, aoe impairment to iron vulnerable targets.
ThiefMartialDodge, pickpocket, escape artist, pick locks, detect traps, and some more talents.
ThrallbinderPowerConjuration mages, summon a thrall to command
TinkerPowerCraft random enchanted objects from a bag of parts
TrooperMartialJuggernaut soldiers
UrthboundMartialHighlander, undying while you still have a head, boon to intimidate, can choose magic bonuses or melee
VanguardPowerEldritch Knights, use Battle and Protection magic, good against casters
WangateurPowerShaman-like magicians, can trap spirits, unravel spells, and curse targets
WardenPowerNature protector, crowd controller, can turn into a guardian of nature beastman
WardscribePowerCreate sigils on objects to imbue them with magical effects, Protection + Rune mages
WarlockPowerSlippery spellcaster, can steal others’ spells and vanish when damaged
Warrior SageMartialIntellectual warriors, gain Insight Points that can be spent to give bonuses in combat.
WisdomPowerWhite witches, can brew potions and aid allies with wisdom
WitchPowerGet a unique spell, a flying broomstick, and a familiar
WizardPowerBonus spell castings and a pool of points to cast additional spells from.
World-BreakerPowerInsane Destruction + Chaos mages.