Priests derive magical power from pledging service to a supernatural being. Service to such entities gives priests purpose in the world and causes for which they might fight. Faith in their patrons gives them the ability to work magic, which they perform through rite and prayer.
Discovering a tradition is a religious experience for priests. They encounter the presence of a god during their travels, feel some holy presence enter them while studying a religious text, or have a dream in which they are chosen to become divine servants. The initial experience sets these individuals on the priest’s path and gives them the power they need to further the interests of their immortal patrons.
Religion stands at the center of priests’ identities. It shapes their behavior, gives them purpose, and reveals their traditions. Priests committed to the New God use different kinds of magic from those who follow the teachings of the Old Faith.
Level 1 Priest
Attributes. Increase two by 1
Characteristics. Health +4, Power +1
Languages and Profession. Add one religious profession to your list of professions. Then, either speak another language or learn to read and write a language you can already speak.
Equipment Gain one basic weapon, vestments appropriate to a member of your religion, and an implement of magic (such as a holy book, a string of prayer beads, or a religious icon or symbol). You also have one of the following items: fine clothing, a dose of holy water, a healing potion, or an incantation of a rank 0 spell of your choice.
Magic Your religious indoctrination allows you to perform miracles. You discover one tradition associated with your religion. Then, gain one of the following options:
- Discover two traditions associated with your religion (as shown on the Religious Traditions table below)
- Discover one tradition associated with your religion and learn one spell from either tradition discovered.
- Learn two spells from the tradition you discovered.
Shared Recovery You can use an action to heal damage equal to your healing rate. Then choose one target within short range. The target creature heals damage equal to its healing rate. Once you use this talent, you must complete a rest before you can use it again.
Level 2 Priest
Characteristics. Health +4
Magic. You continue your religious training. Choose one of the following benefits:
- Discover two traditions associated with your religion.
- Discover one tradition associated with your religion and learn one spell from a tradition you have discovered.
- Learn two spells from traditions you have discovered.
Prayer When a creature within short range makes an attack or challenge roll, you can use a triggered action to grant 1 boon on the triggering roll.
Level 5 Expert Priest
Characteristics. Health +4, Power +1
Magic Learn one spell from a tradition you have discovered.
Divine Strike When you use Prayer to grant a creature 1 boon on an attack roll made using a weapon, the creature’s attack deals 1d6 extra damage.
Level 8 Master Priest
Characteristics. Health +4
Magic. Learn one spell from a tradition you have discovered.
Improved Shared Recovery You can use Shared Recovery twice between rests.
Inspiring Prayer Each time you use Prayer to grant a creature other than you 1 boon on a roll, you make the attack rolls and challenge rolls with 1 boon for 1 round.
Religious Traditions
Religion | Associated Traditions |
---|---|
Church of the New God | Celestial, Life, Theurgy |
Dwarven Ancestors | Battle, Earth, Life |
Old Faith | Life, Nature, Primal |
Witchcraft | Curse, Enchantment, Life |