Priest
The gods chose you to represent them in the world, to be their champion, agent, and speaker for all their interests. You call upon magical energies from your divine patrons to cast spells and imbue your strikes with power. You can serve one god, many different gods, or no god at all, instead representing a spiritual belief or system of ethics.
ROLL | STR | AGI | INT | WILL |
1 | 9 | 10 | 13 | 11 |
2 | 13 | 10 | 9 | 11 |
3 | 11 | 10 | 10 | 12 |
4 | 11 | 10 | 12 | 10 |
5 | 12 | 9 | 10 | 12 |
6 | 11 | 9 | 10 | 13 |
Divine Calling
D6 | TRAINING |
---|---|
1 | A vision of your god, a divine servant, or some other supernatural event revealed to you your holy purpose. |
2 | You have been ordained in your faith, having completed your training at a temple, monastery, or some other holy place. |
3 | A vision of your god, a divine servant, or some other supernatural event revealed to you your holy purpose. |
4 | Some miracle transformed you into a holy servant. You spoke to the deity in a pillar of fire or were swept up in a whirlwind that carried you to the divine realms. |
5 | Some tragedy or horrific experience saw you turn to the gods for meaning. You might have suffered an attack by undead, encountered a spirit, or had someone close to you fall into the clutches of a diabolical fiend. |
6 | Something unusual in your past explains your powers. You might have drunk the blood of an angel or been the product of a virgin birth. Maybe you climbed a mountain and saw the face of a god, or an immortal entity has entered your body and taken control. |
Level 1 Priest
Natural Defense: 9, Health: 14
Languages: Common and one other language
Traditions: Two
Prayer (Magical): You can use a reaction when you or a creature within 5 yards of you makes an attribute roll to speak aloud a prayer that grants 1 boon to the roll. After you use this talent, you lose access to it (luck ends).
Holy Symbol (Magical): You have a symbol of your faith, spiritual beliefs, or ethical system. If you lose this symbol, you can fashion a new one after you rest. The symbol has a number of charges equal to your level. Once per round, you can expend 1 charge from the symbol each time you use it to invoke one of the following effects. You replenish expended charges after you rest.
- Holy Smite: When your roll to attack results in a success, you can deal an extra 3d6 damage.
- Holy Healing: You can use an action to enable yourself or one ally within 5 yards to heal 3d6 damage.
- Holy Denunciation: You can use an action to present your holy symbol to one creature that can see you, hear you, and is within 10 yards. Make a Will roll against the target’s Will. You roll with 1 boon if you know the target is a demon, faerie, fiend, spirit, or undead. On a success, the target becomes held (luck ends).
Level 2 Priest
Health: +4, Bonus Damage: +1d6
Spells: Two novice
Shared Recovery: You can use an action to heal half your damage total and enable one other creature within 5 yards to heal half their damage total. Once you use this talent, you lose access to it until after you rest.
Level 5 Priest
Health: +4
Spells: One expert
Divine Favor: You make luck rolls with 1 boon.