Swashbuckler
Other warriors might be bigger than you. Some might be stronger and others quicker. But you have daring, courage, and panache. Most of all, you have charm and wit, leaving your foes confounded.
In combat, you’re the one who swings on the chandelier. You yank the curtain down to entangle your foes, or scale the cliff with a dagger clenched in your teeth to rescue your one true love from the blackguard’s clutches. You do the things no one else dares and have the pluck to pull off the impossible.
Level 3 Swashbuckler
Attributes: Increase two attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Bravado: At the start of combat, roll a number of d6s equal to your level. Note the number rolled on each die. You expend these results when using talents gained from this path. At the end of the combat, discard any unexpended results.
Bold Defense: When an enemy you can see attacks you, you can expend one Bravado result to subtract its number from the enemy’s result.
Derring-Do: When you make an attribute roll, you can expend one Bravado result to add its number to the result of your attribute roll.
Level 4 Swashbuckler
Health: +12, Bonus Damage: +1d6
Evasive Maneuvers: Whenever you expend a Bravado result, you become Slippery until the end of your next turn.
Cutting Quip: You can use a reaction when a creature you can see gets a failure on an attribute roll to expend one Bravado result of 3 or more. The creature that enabled the use of this talent becomes weakened until the end of your next turn.
Level 6 Swashbuckler
Health: +12, Bonus Damage: +1d6
Courageous Strike: When you get a success on a roll to attack, you can expend one Bravado result to add twice its number as extra damage.
Level 9 Swashbuckler
Natural Defense: +1, Health: +12, Bonus Damage: +1d6, Speed: +2
Dashing Recovery: At the end of the round in which you expended your last Bravado result, make a luck roll. On a success, increase the number of actions you can use during your next turn by one.