Friar
It’s a great big world, so there are bound to be people who have not yet heard about your god and all the good your patron has done. You become a holy beggar, traveling from place to place, offering wisdom to those who would hear it and aid to those who need it, and accept whatever anyone offers to wet your whistle and feed your belly. Many friars belong to holy orders whose mission is to help people in need, but you might have chosen this path for other reasons.
VOW OF POVERTY: You made a sacred vow to remain humble and poor, and to depend on charity. You break this vow if you knowingly carry more than 1 gp, own property, wear anything other than ordinary clothing, and use a weapon other than a club, dagger, quarterstaff, or sling. If you break your vow, you lose all talents gained from this path and your deity imposes 1 bane on your attribute rolls and luck rolls for 24 hours.
Level 3 Friar
Attributes: Increase two attributes by 1 each.
Health: +8
Traditions: One, Spells: One novice
Holy Aid: You impose 1 bane on rolls against you, you ignore the effects of exposure, and you ignore the effects of hunger and thirst—your deity provides enough to sustain you.
Holy Strike (Magical): You roll to attack with 1 boon when you attack using an unarmed strike or a weapon permitted by your vow of poverty. If the attack results in a critical success, the attack deals an extra 1d6 damage and you make attribute rolls and luck rolls with 1 boon until the end of your next turn.
Level 4 Friar
Health: +8, Bonus Damage: +1d6
Spells: One novice
Beggar’s Arms: You ignore the effects of the Light trait for weapons you wield.
Wandering Fellow (Magical): You are immune to the Slowed affliction. You have the Slippery, Strider, and Water Walk traits while you are not injured.
Level 6 Friar
Health: +8, Bonus Damage: +1d6
Spells: One expert
Good, Clean Living: You are immune to infection and the poisoned affliction.
Level 9 Friar
Health: +8
Spells: One master
Divine Regard (Magical): When an enemy attacks you, you can make a luck roll. If the result of your luck roll is a success, you reduce the result of the roll to attack you by 10. If the result of your luck roll is a failure, you lose access to this talent for 1 minute.