Annihilator

To think there is a point to existence exposes a weakness the annihilator can exploit. The endless cycle of life and death makes slaves of mortals to Lord Death or whoever profits from the extinction of mortal life. Rather than serve the needs of some unworthy divinity, the annihilator harnesses ruinous magic to unravel creation and bring sweet, sweet oblivion to everything in it. Tempering the hate is a constant challenge for these nihilistic adventurers, for what is to be gained by helping others when the best and surest solution to their troubles is death?

Level 3 Annihilator

Attributes: Increase two attributes by 1 each.
Health: +8, Bonus Damage: +1d6
Destructive Blast (Magical): You can use an action to release a blast of chaotic energy from your hand. Target one creature or object you can see. Make a Will roll with 1 boon against the target’s Agility. On a success, the target takes 1d6 damage per level. On a critical success, the target takes an extra 2d6 damage and you scour away all harmless living things from a Size 5 space centered on the target.
After you use this talent, make a Will roll. On a failure, energy erupts from you to deal 1d6 damage to yourself and each creature and object inside a Size 5 space centered on you. A creature, other than you, can make a luck roll and takes half the damage on a success. You then lose access to the Destructive Blast talent (luck ends).
Appetite for Destruction: Whenever you get a critical success on a roll made as a result of using your Destructive Blast talent, you become cursed (luck ends). While cursed in this way, you regard all creatures as enemies.

Level 4 Annihilator

Health: +8
Split the Blast (Magical): When you use your Destructive Blast talent, you can divide the blast between any number of targets that you can see. You divide up the damage between targets before you make the Will roll. For example, if you would deal 4d6 damage, you could target four creatures and objects, dealing 1d6 damage to each, three creatures and objects, dealing 2d6 damage to one and 1d6 damage to the other two, and so on.

Level 6 Annihilator

Health: +8
Revel in Ruin (Magical): When your Destructive Blast causes a creature to become incapacitated or destroys an object, you make attribute rolls with 1 boon until the end of your next turn.

Level 9 Annihilator

Health: +8, Bonus Damage: +1d6
Horrid Annihilation (Magical): When you use your Destructive Blast talent, you can use this talent to amplify the effect. You must make this decision before you roll the dice. On a success, a target takes double the damage. However, you get an automatic failure on the Will roll you make as a result and the energies that erupt from you deal an extra 3d6 damage.