Barbarian
They call you a butcher, a murderer, a killer of people. You accept these names, as they’re not far from the truth. When someone wrongs you, you make them pay. You’re not interested in talking through your differences. You respond to force with even greater force. Only when your enemy lays gasping, blood pumping from their injuries, will they learn what it means to provoke you.
You can lose control at almost any time, but the battlefield breaks whatever chains of self-control you happen to use to keep yourself from tearing apart the fools who annoy you. Combat liberates you as you hack and slash your way through your foes, leaving their torn and broken bodies behind you wherever the battle happens to take you. You might not have been the one to start the fight, but you are damned sure going to be the one who finishes it.
Level 7 Barbarian
Attributes: Increase three attributes by 1 each.
Health: +18, Bonus Damage: +1d6
Bloodthirst: Each time you deal damage or take damage in combat, gain 1 bloodthirst token. You retain the token until you expend it, you become unconscious, or the combat ends.
Blood Rage Strike: When you get a critical success on a roll to attack using a melee weapon that lacks the Light trait, you can expend any number of bloodthirst tokens to deal extra damage. For each token you spend, the attack deals an extra 1d6 damage.
Level 8 Barbarian
Health: +18, Bonus Damage: +1d6
Shrug off the Pain: If you become confused, Strength impaired, Agility impaired, vulnerable, or weakened, you can expend 1 bloodthirst token. The affliction ends.
Level 10 Barbarian
Health: +18, Bonus Damage: +1d6
Overwhelming Strike: Whenever you get a success on a roll to attack and an odd number comes up on the d20, the target takes an extra 3d6 damage.
Severed Limbs and Blood Fountains: When you get a success on a roll to attack with a melee weapon that lacks the Light trait, you can expend 3 bloodthirst tokens to break the weapon you wield. The target takes an extra 6d6 damage. If the target survives, it makes a Will roll and, on a failure, becomes frightened of you (luck ends).