Fencer

It’s easy to overlook the rapier. A thin blade, its delicate construction and overall fanciness make the weapon more suited as an accessory for courtiers than for use in real battle. You prove the foolishness of such attitudes, for the rapier becomes even more dangerous when you wield it. You strike with precision, finding gaps in your enemies’ fighting techniques, the myriad cuts draining away their vitality.

Level 7 Fencer

Attributes: Increase three attributes by 1 each.
Health: +18, Bonus Damage: +1d6
Parry Riposte: You can use a reaction when an enemy in reach attacks you with a melee weapon. You impose 2 banes on that enemy’s roll. If the roll results in a failure, you can attack that enemy and you roll with 1 boon. At level 10, this attack deals an extra 1d6 damage.
Keenest Blade: You make rolls to attack using a rapier with 1 boon and the weapon gains the Slashing trait.

Level 8 Fencer

Health: +18, Bonus Damage: +1d6
Weakening Strike: When you get a critical success for an attack using your rapier, the target makes a Will roll. On a failure, the target becomes weakened (luck ends).
Faster than You: You roll to attack injured targets and targets with impaired or weakened afflictions, with 1 boon.

Level 10 Fencer

Health: +18, Bonus Damage: +1d6
Fatal Thrust: You can use this talent when you get a success for an attack using your rapier against a target that is injured or that has the impaired or weakened afflictions. The target takes an extra 5d6 damage. Once you use this talent, you lose access to it (luck ends).