Giant Killer
Most people, when they see a giant coming, run away as fast and as far as they can. But you’re not most people. Spotting a giant is an invitation to test your mettle against the biggest brutes in the world.
You’ve been called courageous. Others have called you mad. Some think you’d have to be stupid to search out giants. But you know all the ways to fight these monsters and others, and live to boast about it. Sure, they hit hard, but they have to hit you first, and you’re excellent at ducking, bobbing, and weaving to stay out of range of their attacks. They can stomp around all they like; you’re just going to roll out of the way.
Once you exhaust your foe, it’s only a matter of time before you land the blow that brings them to their knees. The rest is just cleanup.
Level 7 Giant Killer
Attributes: Increase three attributes by 1 each.
Health: +18, Bonus Damage: +1d6
No Pushover: Creatures larger than you roll to attack you with 1 bane. In addition, whenever a creature of your Size + 2 deals damage to you, reduce the damage by your Strength score and lose access to this aspect of the talent (luck ends).
Level 8 Giant Killer
Health: +18, Bonus Damage: +1d6
Low Center of Gravity: Your unarmed attacks ignore Size restrictions.
The Bigger They Are: Your attacks against creatures whose Size is greater than yours deal extra damage equal to twice their Size score.
Level 10 Giant Killer
Health: +18, Bonus Damage: +1d6
The Harder They Fall: When your attack causes a creature whose Size is greater than yours to become injured, the creature makes an Agility roll with 1 bane. On a failure, it falls prone and cannot stand up (luck ends).
While They’re Down: Your attacks deal an extra 2d6 damage to prone targets.