Sharpshooter

Sometimes it seems as though you were born with a missile weapon in your hands. You’re a master of ranged attacks, and it shows each time you launch a bolt from your crossbow or send a barrage of arrows flying into your enemies. When you hurl a stone from a sling, you can shatter bones and punch through armor. You’ve been training with these weapons for so long, shooting has become second nature to you.
As a sharpshooter, you master the use of ranged weapons, from pistols to slings and everything between. If it launches projectiles, any weapon will serve. You have a steady hand, a keen eye, and a willingness to take down your enemies from afar.

Level 7 Sharpshooter

Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Ranged Mastery: You gain the Crack Shot talent from the fighter path if you don’t have this talent already. If you do, increase the number of boons granted to your rolls to attack with ranged weapons by 1. In addition, you increase the range of any ranged weapon you wield by 10 and you can use arrows and bolts as if they were daggers.
Superior Aim: You can use this talent when you use an action to make a ranged attack. Roll one additional d20 and use the highest number rolled. At level 10, you roll two additional d20s instead. Once you use this talent, you lose access to it until after the end of your next turn.

Level 8 Sharpshooter

Health: +12, Bonus Damage: +1d6
Dazing Shot: You can use this talent when you use an action to make a ranged attack with a pistol, musket, or sling. If your roll results in a critical success, the target becomes confused until the end of your next turn.
Pinning Shot: You can use this talent when you use an action to make a ranged attack with a bow, crossbow, crossbow pistol, longbow, or shortbow against a target that can reach a solid surface. If your roll results in a critical success, the target becomes held until the end of your next turn or until it overcomes the effect with a successful Strength or Agility roll.
Reactive Shot: You can use a reaction when an enemy you can see within 10 yards moves and attack that enemy with a ranged weapon you are wielding.

Level 10 Sharpshooter

Health: +12, Bonus Damage: +1d6
Sharpshooter’s Barrage: If you are wielding a ranged weapon, you can use an action to launch a barrage of ammunition into the air. Target one Size 5 space within the range of the weapon. Projectiles arc up and rain down into that space, dealing 3d6 damage to each creature in it that is not under hard shelter. An enemy that takes this damage makes a luck roll with 1 bane. On a failure, the creature takes an extra 3d6 damage, or 6d6 damage on a critical failure. If you track ammunition, use of this talent expends 20 pieces of ammunition or empties one container of ammunition.
Sure Shot: When you attack with a ranged weapon, for each 18 or higher you roll on any of the dice rolled using Superior Aim, the attack deals an extra 2d6 damage.