Anointed
Your exemplary efforts earned you the esteem of the High One’s church, and you have been invited to participate in a special ceremony that will imbue you with the god’s favor henceforth. In this ceremony, a priest prays over you for hours, during which time you inhale the smoke of burning incense and receive a dab of oil on your brow that marks you as the High One’s chosen.
Being anointed in this way shows great favor from both the Church and the god you serve, for they reserve the honor for those with unimpeachable faith, deep knowledge of the sacred writings, and the holiest of character. Many believe anointment marks the first step to becoming an exalted servant of your god.
Level 7 Anointed
Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: Invocation, Spells: One expert
Blessed Action (Magical): You can use a reaction when you would heal damage or deal damage to heal or deal an extra 3d6 damage. Once you use this talent, you lose access to it (luck ends).
High One’s Favor (Magical): You ignore the effects of exposure and infection. You impose 1 bane on rolls to attack you by angels, demons, faeries, fiends, spirits, and undead. Finally, whenever you would become confused, controlled, fright- ened, impaired, poisoned, stunned, vulnerable, or weakened, you can make a luck roll. On a success, you end the affliction. On a failure, you lose access to this talent (luck ends).
Level 8 Anointed
Health: +12, Bonus Damage: +1d6
Spells: One expert
Valiant Strike (Magical): When you get a critical success with an attack roll, each enemy angel, demon, faerie, fiend, spirit, and undead within 5 yards becomes cursed (luck ends) and each ally that can see you ends the frightened affliction on itself.
Level 10 Anointed
Health: +12 Bonus Damage: +1d6
Sustaining Grace (Magical): If you become incapacitated, you can choose to regain all lost Health, heal all damage, and end all afflictions and harmful effects affecting you. Then, for 1 minute, your Defense is 25, you roll to attack with 1 boon, and you radiate bright light that counts as sunlight. Once you use this talent, you lose access to it until after you complete a quest.