Blighter
One day you fell into a fever, gripped by an illness you were certain would put an end to your life. Delirious, drenched in sweat, with pools of your sick everywhere, you saw the Pale Lady before you and thought the suffering would end at last. But the goddess touched your brow, marking you as one of her own. You now carry in your wrecked body a myriad of plagues that the Pale Lady expects you to spread across the lands.
Level 7 Blighter
Attributes: Increase three attributes by 1 each.
Health: +24
Languages: Any one
Traditions: Destruction, Spells: One expert
Plague-Bearer (Magical): You are cursed. If an effect would end this affliction, you lose all other benefits from this talent and cannot regain them until 1 minute after you regain the cursed affliction.
While cursed in this way, you make attribute rolls with 1 bane, but you take half damage from ordinary sources.
In addition, you can use an action to cause infectious vapors to spill from your mouth and spread out through a Size 10 space centered on you before dissipating. The vapors kill harmless creatures in the space. Each other creature in the space makes a Strength roll. On a success, the creature becomes immune to this talent for 24 hours. On a failure, it becomes poisoned (luck ends) and is exposed to infection.
Level 8 Blighter
Health: +24, Bonus Damage: +1d6
Spells: One expert
Infectious Strike (Magical): If you are not injured when you attack, you can make a luck roll along with the roll to attack. If both rolls result in a success, a flesh-and-blood target becomes poisoned (luck ends).
Level 10 Blighter
Health: +24 Bonus Damage: +1d6
Spells: One master
Pale Lady’s Favor (Magical): You exude a foul odor of decay. You impose 1 bane on rolls to attack you by enemies in your reach that are not immune to the poisoned affliction. In addition, you roll to attack poisoned and weakened targets with 1 boon and your attacks against such targets deal an extra 1d6 damage.
Vile Spew (Magical): You can use an action when you are cursed to projectile vomit. Target one creature within 5 yards. Make a Strength roll with 1 boon against the target’s Agility. On a success, the target loses 5d6 Health and becomes weakened (luck ends). Once you use this talent, you lose access to it (luck ends).