Reforged

After Kaen was betrayed by and murdered at the hands of the cyclopes, Lord Death took his shade and bound it to a suit of armor. Thus the god of the forge, craftsmanship, and artistry was saved from oblivion.
Kaen chose you to serve as his agent in the world. You watch over artisans, lending aid in their work and inspiring them to advance their understanding of their trades. Service calls you to travel from temple to temple, shrine to shrine, watching over the small but dedicated cult that honor your master.

Level 7 Reforged

Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: Pyromancy, Spells: One expert
Armor of Kaen (Magical): You can use an action to cause magical armor to form a metallic skin over your body. The armor counts as being light. Your Defense increases to 18 if it was lower than this. The effect lasts until after you rest.
Tools of the Forge: You roll to attack with great hammers, hammers, mauls, and war hammers with 1 boon. Your attacks with these weapons deal an extra 1d6 damage. You need not meet any requirements for using these weapons.

Level 8 Reforged

Health: +12, Bonus Damage: +1d6
Spells: One expert
Shape Metal (Magical): You can use an action to target one metal object in reach. You touch the target and alter its shape. The effect is permanent. With this talent, you can turn a small iron door into a shield or a mace into a sword, reduce a battle axe to the size of a hatchet by stripping away metal, reshape mail into a breastplate, turn a fork into a spoon, convert metal bars into metal balls, and so on. Provided you have the materials, you could combine metal objects to make a larger one—such as two hammers into a maul—or strip them down to make something smaller. For complex items, such as keys or items that have moving parts, you must succeed on an Intellect roll or you ruin the object.

Level 10 Reforged

Health: +12 Bonus Damage: +1d6
Spells: One master
Builder’s Hammer (Magical): You can use an action to call forth a divine hammer to fight at your side. Target one empty Size 1 space within 5 yards. A giant flying hammer appears in the target space and remains for 1 minute, at which time it disappears.
When the hammer appears, and on each of your turns when you use an action to do so, the hammer flies up to 5 yards and attacks a creature or object of your choice. Make a Will roll with 1 boon against the target’s Defense. On a success, the target takes 10d6 damage. On a failure, the ground in a Size 1 space within reach of the target becomes challenging terrain that remains until cleared. Once you use this talent three times, you lose access to it until after you rest.
Forge Strike (Magical): You can use this talent when you get a critical success for an attack made using a great hammer, hammer, maul, war hammer, or the giant hammer created by your Builder’s Hammer talent. Sparks fly from the weapon. Each enemy within 5 yards of the target makes a luck roll. On a failure, the enemy takes 2d6 damage.