Storm Apostle

The Sky Father pours all his anger into you, and in so doing transforms you into his avatar. When you have need, you can raise your weapon to the sky and catch a lightning bolt. Thunder booms, wind whips around you, rain and hail falls to all sides. You become the herald of the storm, and violence follows you wherever you go.

Level 7 Storm Apostle

Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: Aeromancy, Spells: One expert
Breath of the Sky Father (Magical): You can use this talent when you get a failure on a roll to attack. The Sky Father sends a blast of wind from you. Target one enemy within your reach. The target makes a Strength roll. On a failure, you push the target up to 5 yards away from you.
Tempest Weapon (Magical): Lightning crackles and spits from any metal weapon you wield. The weapon emits faint light and your attacks with this weapon deal an extra 2d6 damage

Level 8 Storm Apostle

Health: +12, Bonus Damage: +1d6
Spells: One expert
Sky Father’s Wrath (Magical): You can use an action to call down a lightning bolt. Target one enemy within 15 yards. Make a Will roll against the target’s Agility. You roll with 1 boon if the target wears medium or heavy armor or the target is made of metal. On a success, the lightning strikes the target. The target takes 6d6 damage and catches fire and becomes vulnerable (luck ends both). Once you use this talent, you lose access to it for 1 minute.

Level 10 Storm Apostle

Health: +12 Bonus Damage: +1d6
Spells: One master
Sky Father’s Blessing (Magical): You can use this talent when you get a success on a roll to attack. The Sky Father takes an interest in your endeavors. Roll a d6 to see what happens.

D6EFFECT
1Light wind blows through a Size 5 space centered on you for 1 round.
2Strong wind blows through a Size 5 space centered on you. In addition, each creature within that space, other than you, makes a Strength roll. On a failure, the target falls prone.
3Deranged laughter causes each creature within 5 yards, other than you, to become deafened until the end of your next turn.
4You feel a surge of strength. Until the end of your next turn, you add twice your Strength modifier to rolls to attack with melee weapons, and your melee attacks deal an extra 1d6 damage.
5One enemy you choose within 10 yards is struck by lightning and takes 2d6 damage. If the damage causes the enemy to become injured, it also catches fire (luck ends).
6Lightning strikes all enemies within 10 yards, Each enemy takes 2d6 damage and becomes vulnerable (luck ends). An enemy injured from this damage also catches fire (luck ends).