Wood Watcher

The mighty and ancient Grandfather Tree elevated you to be a holy guardian of the forests. The god placed a seed inside your breast that has since taken root and transformed you until you appear in his image. You now draw sustenance from the nutrients in the soil and the light shining down from Mother Sun. Although you might resemble your former self, you are an ambulatory plant. Bark covers your body, and branches grow from your head instead of hair.

Level 7 Wood Watcher

Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: Animism, Spells: One expert
Ambulatory Plant: You lose all the traits from your original ancestry and become an ambulatory plant. You ignore any effect that would transform you. You have the following traits:

Ensnaring Strike (Magical): You can use this talent when you attack an enemy on the ground within 5 yards of you. Make a luck roll in addition to your roll to attack. If both rolls result in a success, grasses and vines entangle the target, causing it to become held until the end of your next turn.

Level 8 Wood Watcher

Health: +12, Bonus Damage: +1d6
Spells: One expert
Grasping Growth (Magical): You can use this talent when you cast a spell. Target the ground in one Size 5 space within 10 yards. Sudden plant growth in the space turns the target ground into challenging terrain for 1 minute. Any enemy that becomes held or falls prone in the space takes 1d6 damage at the end of each round until it leaves the target space.

Level 10 Wood Watcher

Health: +12 Bonus Damage: +1d6
Spells: One master
Arboreal Fury (Magical): You can use an action to awaken the ire of Grandfather Tree. You produce all the following effects.