Avatar
The gods, using criteria known only to themselves, sometimes single out mortals to serve as their agents. Some see such attention as a great honor; others find the experience maddening. Either way, when the divine eye falls upon their subjects, they undergo a profound transformation, becoming giants that resemble common depictions of the god. While in these forms, avatars become mighty and terrible forces, heedless of the ruin and chaos they create until released from the god’s attention.
Level 7 Avatar
Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Divine Manifestation (Magical): You can use this talent at the end of the round if you are not already subject to its effects and you lack the unconscious affliction. Make a luck roll. On a success, you end the confused, controlled, and stunned afflictions if you have them and you become the avatar of your god and remain in that form for 1 minute. The effect ends early if you become unconscious. Each enemy within 10 yards that witnesses your transformation makes a Will roll. On a failure, the enemy becomes frightened of you (luck ends).
- Your Size doubles, and everything you wear and carry adjusts to accommodate your new stature. You weigh nine times your normal weight.
- You take half damage from all sources.
- You impose 1 bane on rolls against you from magical sources and make rolls to resist magic with 1 boon.
- Your supply of Bonus Damage increases by +2d6. At level 8, your supply increases by +4d6. At level 10, your supply increases by +6d6.
When this effect ends, you heal damage equal to your level, and you become weakened until the end of your next turn. You can use this talent three times. You regain expended uses after you rest.
While you have no uses remaining, you make attribute rolls and luck rolls with 1 boon, and at level 10, you take half damage from ordinary sources.
Level 8 Avatar
Health: +12
Divine Wrath (Magical): You use this talent at the end of the round if you are under the effects of your Divine Manifestation talent. Make a luck roll. On a success, you make attribute rolls with 1 boon until the end of your next turn. On a failure, you release a wave of destructive energy from your body that deals 2d6 damage to each creature and object within 5 yards, or 4d6 damage at level 10. A creature makes a luck roll. The creature takes no damage on a success. In addition to this damage, the Sage might determine that certain cosmetic effects result. If you manifest Lord Death, the dead might twitch and bones rattle within 1 mile of you, while all light sources blaze for a moment if you manifest Mother Sun.
Level 10 Avatar
Health: +12
Divine Rebirth: Each time you use your Divine Manifestation talent, make a luck roll. On a success, you heal all damage. If you become incapacitated, you make your luck roll with 1 boon. On a critical success, you also heal all damage.