Bearer of the Black Blade

Few have encountered this horrid weapon and survived to tell of it. Some claim a cyclops named Anor forged the Black Blade and used it to slay the god Kaen during the cyclopes’ failed uprising, but some whisper that the blade is a demon called from the Void and bound in the form of a weapon. The Black Blade devours souls and drives the wielder to commit horrific acts of violence to feed its hunger.
There is just one bearer of the Black Blade at a time. If you take this path, no other player can do so. If you meet another player whose character has this path, you both must grab a d6 and roll off. The first to roll a 6 gets to keep their character. The other character dies, its body and soul sucked into the Void.

INHERITOR

If you have the inheritor expert path, your relic weapon reveals itself to be the Black Blade, and you gain all the traits from this path in addition to those gained from the inheritor path. If the weapon you have from your inheritor path is a weapon other than a long sword, the legends about the Black Blade are proven incorrect and you treat the Black Blade as the weapon gained from your inheritor path.

Level 7 Bearer of the Black Blade

Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
The Black Blade (Magical): You acquire the Black Blade, which is a nasty bladed weapon that uses the rules for a long sword. When you attack with this weapon, you add your level to the roll in place of your attribute modifier. In addition, when you get a critical success for an attack using this weapon, the target loses Health equal to twice your level. If this loss causes the target’s Health to drop to 0, the sword consumes its soul and you make attribute rolls with 1 boon for 1 hour. A creature whose soul has been consumed cannot be restored to life by any means.
As the Black Blade’s bearer, you are cursed. In addition to the affliction’s normal effects, the affliction ensures the weapon finds its way back to your hands 1 minute after you discard or lose it. If an effect would end the cursed affliction, you become cursed once more after 1 minute.
Whenever you fail a roll to attack a creature, you gain 1 doom. Each time the blade consumes a soul (as described above), discard 1 doom. If you accumulate 13 doom, the weapon turns in your hands and attacks you. Roll a d20 and add 20 to the result. On a success, you take 30d6 damage. Assuming this attack does not kill you, you discard all your doom and become stunned (luck ends).

Level 8 Bearer of the Black Blade

Health: +12
Accursed Strike (Magical): Any creature that takes damage from an attack you make with the Black Blade becomes cursed and vulnerable (luck ends both).
Hungry Blade (Magical): When you fail a roll to attack with the Black Blade, you can make a luck roll. On a success, you turn the failure into a success. Once you use this talent, you lose access to it for 1 hour.

Level 10 Bearer of the Black Blade

Health: +12
Ferocious Blade (Magical): When you attack an enemy and you have at least 1 doom, you make the roll with a number of boons equal to your total doom.
Restless Blade (Magical): At the start of the round in combat, if there are no enemies within 5 yards, the Black Blade drags you into reach of the nearest enemy of the Sage’s choice that is within 15 yards. You attack that enemy without using an action to do so.