Demonologist

That the Church of the High One makes demons into bogeymen does a disservice to those who understand the true threat they pose. Neither monster nor fiend, demons exist apart from the world and its magical corners. They seek the utter annihilation of all things, to bring not just Erth but all of reality tumbling into the Void to feed the appetite of the one that drives them. This entity, called the Demon Lord for want of a better name, is something of such vast and terrible power that to even lay eyes upon it is to find torment that only madness can relieve. This is the real threat, and you have made it your life’s purpose to fight demons at every turn and prevent them from gaining a foothold in your reality.
Progressing along this path teaches you ways to confront all kinds of magical foes, from wicked faeries to undead. Your faith empowers your methods so that the enemies of mortals fall before you. You are resolute in your work, a stalwart foe of evil.

Level 7 Demonologist

Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Languages: Any one
Traditions: One, Spells: One expert
Exorcism (Magical): You can use an action to free a creature from another’s control. Target one controlled creature within 5 yards. The target’s controller makes a Will roll with 1 bane. On a success, the target loses 1d6 Health and the controller becomes immune to this talent for 1 hour. On a failure, the controlled affliction ends.
Occult Casting (Magical): You can use this talent when you cast a spell. The spell originates from any point you can see within 15 yards.
Steely Resolve (Magical): You can use this talent when you become frightened, impaired, or weakened. Make a luck roll. On a success, the affliction ends.

Level 8 Demonologist

Health: +12
Spells: One expert
Occult Senses (Magical): When you use an action to find, you locate each angel, demon, faerie, fiend, spirit, and undead within 20 yards of you.
Protective Incantation (Magical): You can use an action to begin speaking aloud mystic words that cause discomfort and distress to evil beings. You protect a Size 5 space centered on you. For 1 hour, any enemy angel, demon, faerie, fiend, spirit, and undead becomes weakened while in the space. You can use this talent three times. You regain expended uses after you rest.

Level 10 Demonologist

Health: +12
Spells: One master
Bind Demon (Magical): If you do not have a bound demon already, you can use a reaction when a demon within 5 yards of you becomes incapacitated to bind it to one ordinary object you wear or carry. The demon becomes bound until the object holding it is destroyed. When this happens, a demon of a randomly-determined type appears in the nearest empty space to the destroyed object of the Sage’s choice.
While the object has the demon bound, you can use its essence to power your magic. You can cast any spell you have learned without expending a casting by instead burning away the demon bound to the object. After you resolve the spell’s effects, make a luck roll. If you cast a novice spell, you roll with 1 boon. If you cast a master spell, you roll with 1 bane. On a failure, the demon bound to the item is utterly destroyed and this effect ends.
Words of Anathema (Magical): You can use an action to speak words of anathema. Target one creature within 10 yards. Make a Will roll against the target’s Will. You make this roll with 1 boon against a demon. On a success, the target becomes cursed for 24 hours. If the cursed target is within 5 yards of you at the end of any round, it loses 1d6 Health.
If the target was a type I or II demon, you cause it to become a formless demon. If the target is of a higher type, a success also causes it to become weakened (luck ends), and the target loses 6d6 Health at the end of each round until it is no longer weakened.
On a failure, the target becomes immune to this talent for 24 hours.