Factotum
Where your peers specialize, you found it far better to diversify. Doing so makes you ready for just about anything. You can fight, certainly, and cast a few spells, but you have a keen, adaptable mind that lets you pick up talents wherever you go. You’re nowhere as good as the real thing, but you can fit in wherever and whenever you’re needed.
Level 7 Factotum
Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Languages: Any one
Attention for Detail: You can use this talent when a creature you can see gets a success on a roll to perform a specific activity such as cast a spell, steal, or attack. The next time you roll to perform the same activity before the end of your next turn, you roll with 1 boon.
Beginner’s Luck: You have a pool of luck equal to twice your level. Whenever you make an attribute roll or a luck roll, you can spend points from your pool and add them to the result of the roll. After you rest, you refresh your pool, up to your maximum.
Level 8 Factotum
Health: +12
Quick Study (Magical): You can perform a ritual to gain knowledge of magic. Choose one novice spell from any tradition. At level 10, you can choose any novice or expert spell. You learn this spell and retain knowledge of it until after you rest. You can use this talent three times. You regain expended uses after you rest.
Level 10 Factotum
Health: +12
Flexible Asset: When you fail an attribute roll, you can increase the score of that attribute by 1 (maximum 16). The increase lasts until after you rest.
Mimic Talent: After you rest, choose one of your allies’ talents. You add this talent to your list of talents until you use mimic talent again. You gain none of the talent’s improvements determined by level, however.