Hunter of the Dead
Each time a corpse rises from death, or a spirit escapes the Underworld to plague the living, the natural order weakens. The more this happens, the greater the threat, for reality depends on the migration of souls so that new life can be born and thrive. Some claim each soul denied to Lord Death diminishes the deity; should that happen, what other chaos might result? Could the chains holding the Ancient Ones slacken? Could the terrors in the Void break through the boundaries and lay waste to everything? The defilers must be stopped.
Numerous organizations are committed to stopping the plague of undead. Lord Death’s cult, the Church of the High One, and secular companies search out these foul things and rid the lands of them. You could have joined one of these groups and undertake missions on their behalf. You might also go it alone. Perhaps you have a personal grudge against spirits and undead.
Level 7 Hunter of the Dead
Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Death Warded: You impose 1 bane on rolls to attack you by spirits and undead. When a harmful effect would cause you to lose Health, you reduce the amount of Health lost by an amount equal to half your level (minimum 1). Finally, if you become frightened, you can make a luck roll. On a success, you become immune to the affliction for 1 minute.
Grave Stench: You always know the location of each spirit and undead within 15 yards.
Level 8 Hunter of the Dead
Health: +12
Drawn to Death (Magical): You can use a reaction when a creature within 10 yards of you is harmed to become as a ghost. If you are grabbed, the grabbed effect ends. If you are held, end the affliction. Then, until the start of your next turn, you can move through creatures and solid obstacles, and you have the Slippery and Strider traits. Once you use this talent, you lose access to it (luck ends).
Living Vengeance: You roll to attack spirits and undead with 1 boon and your attacks against these creatures deal an extra 2d6 damage.
Level 10 Hunter of the Dead
Health: +12
Death’s Judgment (Magical): You can use this talent when you get a success on a roll to attack. Make a luck roll. On a success, each enemy within 5 yards takes 1d6 damage. Spirits and undead take double damage. On a failure, you lose access to this talent for 1 minute.
Grave Summons (Magical): If you lack the confused controlled, stunned, and unconscious afflictions, you can use this talent at the start of your turn. Target one creature you can see within 15 yards. Make a Will roll against the target’s Strength or Will (Sage’s choice). If the target is a spirit or undead, you make the roll with 1 boon. On a success, you pull the target up to 15 yards toward you and the target becomes vulnerable for 1 minute. On a critical success, you can also make an attack against the target. Once you use this talent, you lose access to it (luck ends).