Nightshade
People who say there’s no honor in using poison have never been desperate enough or feared enough for their lives that they would do anything to escape their predicament. You know this fear all too well, and so your business is making lethal substances and using them against targets you are hired to eliminate. It’s an underhanded, dirty trade, but you have a real talent. You appreciate how poisons do not discriminate, killing commoners or kings, wizards or monsters. That’s their enduring appeal to the likes of you who study them, make them, and use them without thinking twice.
Level 7 Nightshade
Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Blowgun Specialization: You roll to use a blowgun with 1 boon and increase the weapon’s range to 15. When you use a poisoned dart with your blowgun, make a luck roll along with your roll. If you succeed on both rolls, the target automatically fails the roll to resist the poison.
Brew Poisons: You can perform a ritual using an alchemist’s kit and 5 sp of uncommon ingredients. When you finish, expend the ingredients and create one dose of poison. When you get a success on a roll to attack, you can expend one dose of poison. The target of your attack becomes poisoned (luck ends).
Level 8 Nightshade
Health: +12
Toxic Reprisal: You can use a reaction when a creature in reach attacks you to expend one dose of poison and blow the substance into the attacker’s face. The creature that enabled the use of this makes a Strength roll with 1 bane. On a failure, it loses 3d6 Health and becomes poisoned (luck ends).
Toxin Immunity: You are immune to the poisoned affliction.
Level 10 Nightshade
Health: +12
Ur-Poisons: Creatures make rolls to resist your poisons and end the poisoned affliction gained from you with 1 bane, and lose an additional 1d6 Health whenever they lose Health from being poisoned. A creature poisoned by you also becomes vulnerable until the poisoned affliction ends. Finally, when you use poison against a creature normally immune to poison, the creature instead takes 3d6 damage.