Rakehell

No matter the odds, no matter how high the stakes, you’re in. You’ve won fortunes, and squandered them, with this attitude. Your preoccupation with gambling has undoubtedly created problems for you, but it has offered opportunities you might otherwise have never had. The same approach you have at the gaming table colors the rest of your life, and you are tempted into risky actions that might put yourself and others in danger for a chance at glory.

Level 7 Rakehell

Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Gambler’s Burden: Certain talents granted by this path enable you to gain debt tokens. You can have at most a number of debt tokens equal to your level. If your debt tokens equal your level, you lose access to all talents gained from this path and you make attribute rolls with 1 bane. Whenever you make a luck roll you can choose to discard 1 debt token, but you then make the roll with 2 banes.
Double Down: You can use this talent when you get a failure on an attribute roll. Gain 1 debt token. Roll a d6 and add the number rolled to your result. At level 10, if the use of this talent turns the failure into a success and the roll was made to attack, the target of your attack takes an extra 3d6 damage.
Roll the Dice: You can use this talent when you attack, but before you roll the dice. Make a luck roll along with the attribute roll. You get a successful result only if both rolls result in a success, but if you succeed, the attack deals an extra 2d6 damage.

Level 8 Rakehell

Health: +12
In the Hole: While you have at least 1 debt token, your attacks deal an extra 1d6 damage.
Risk-Taker: You can use this talent at the end of a round. Make a luck roll. On a success, you make all attribute rolls with 1 boon, while on a failure, you make all attribute rolls with 2 banes. In either case, the effect lasts until the end of your next turn.

Level 10 Rakehell

Health: +12
Uncannily Good Fortune: You can use this talent when a creature rolls to attack you and you lack the confused, controlled, stunned, and unconscious afflictions. Gain 1 debt token and make a luck roll. On a success or a failure, subtract the result of your luck roll from the creature’s roll. Once you use this talent, you lose access to it (luck ends).