Those devotees who hear the New God’s call to arms against the growing darkness take up the mantle of crusaders and become merciless slayers of the enemies of their faith. With certainty on their side, with no room for doubt in their minds, they pit themselves against demon and cultist, heretic and necromancer without hesitation. Crusaders know what’s at stake if they should fail, so they never relent in their mission to purge the world of the darkening shadow.

Level 3 Crusader

Attributes. Increase two by 1
Characteristics. Health +5, Power +1
Languages and Profession. You either speak another language or add a military profession to your list of professions.
Magic Choose one of the following options:

Faithful Fury When you cast a Celestial, Life, or Theurgy spell, you make attack rolls with 1 boon for 1 round.

Bolstered by Belief When you would become frightened, you can use a triggered action to make a Will challenge roll. On a success, remove the frightened affliction from yourself and make all attack rolls with 1 boon for 1 minute.

Level 6 Crusader

Characteristics. Health +5
Magic You learn one spell.
Shield of God You can use an action or a triggered action on your turn to expend the casting of a Celestial, Life, or Theurgy spell you have learned and heal damage equal to 1d6 per rank of the spell. (A rank 0 spell lets you heal 1d3 damage.)

Level 9 Master Crusader

Characteristics. Health +5, Power +1
Magic You learn one spell.
Call to Arms When you become injured, you can use a triggered action to inspire others fighting at your side. Each member of your group within short range of you makes attack rolls with 1 boon and deals 1d6 extra damage for 1 minute.
Resilient Faith You can also use your Bolstered by Belief talent when you would be charmed or compelled, and a success on the challenge roll removes the affliction as well as granting the +1 boon on attack rolls.