Silhouette
Maybe you had a knack for shadow magic. Perhaps you stumbled upon the tradition when burgling a mage’s abode, or you might have decided that Shadowmancy makes an effective tool for enriching yourself. Whatever your reasons for using this tradition, you learn its spells to develop your criminal techniques in potent and effective ways.
Level 7 Silhouette
Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Traditions: Shadowmancy, Spells: One expert
Eyes in the Dark: You gain the Dark Vision trait if you do not already have it. If you have it already, double its range.
Shadow Strikes Darkly (Magical): Shadows enhance your strikes while you are in gloomy conditions. If you are in dim light, you make rolls to attack with 1 boon. If you are in faint light, you make rolls to attack with 1 boon and your attacks deal an extra 1d6 damage. If you are in no light at all, you roll to attack with 2 boons and your attacks deal an extra 2d6 damage.
Level 8 Silhouette
Health: +12
Spells: One expert
Slither Through (Magical): You can use this talent while you are in dim light, faint light, or no light at all. You treat solid obstacles as challenging terrain, which enables you to move through them. If you end this movement inside an object, you return to the last empty space you left.
Shadow Cloaked (Magical): If you are in bright light, you appear to be in dim light. If you are in dim light, you appear to be in faint light. If you are in faint light, you appear to be darkness with your shape. The appearance counts as actual lighting conditions for determining the effects of your talents.
At level 10, you impose 1 bane on rolls to attack you. If you are in faint light, you impose 2 banes, and 3 banes when in no light at all.
Level 10 Silhouette
Health: +12
Spells: One master
Shadow Thief (Magical): You can use this talent when you get a critical success for a roll to attack. You steal the target’s shadow, which tears free from the target and then gathers itself into a small black ball. You retain this shadow until you use this talent again, you become unconscious, or the target becomes incapacitated.
While you have a target’s shadow, the target cannot hide from you, you make rolls to attack it and steal from it with 1 boon, your attacks against it deal an extra 2d6 damage, and you can expend your move to teleport to an empty space within 5 yards of the target, regardless of the distance between you. You can perceive the area around the target before you teleport.