Sniper
You work best on your own. You slip away from your companions, sneaking to wherever you can get the clearest shot, then let loose a deadly projectile to take down an unsuspecting target. Using a position of advantage, you keep enemies pinned down long enough for your allies to close in and take them out.
Level 7 Sniper
Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Distance Shot: Add 30 to the range of any ranged weapon you wield.
Stealth Mode: If you are not injured and not in combat, you can enter stealth mode. You become removed from play until you choose to end this effect. While removed from play, you are considered to be doing nothing except hiding and sneaking. You can end this effect at any time. When you do, make a luck roll. On a success, you return to play in any empty space within 30 yards of at least one ally. On a failure, you suffered a setback while in stealth mode. Roll a d6 and consult the following list to see what happens to you.
D6 | EFFECT |
---|---|
1 | You encountered an enemy that left you for dead. Your damage total equals your Health score and you are hidden in a space of the Sage’s choice within 30 yards of at least one ally. |
2-3 | You encountered an enemy and were injured. Your damage total equals half your Health score and you are hidden in a space of the Sage’s choice within 30 yards of at least one ally. |
4-5 | You couldn’t find a good position. You return to play in a space of the Sage’s choice within 15 yards of at least one ally. |
6 | You got turned around. You return to play hidden in a space of the Sage’s choice within 15 yards of at least one ally. |
Sniper Shot: If you end the effects of your Stealth Mode talent and attack with a ranged weapon, add 10 to the result of your roll to attack. If the result of your successful attack is 30 or higher, the attack deals an extra 10d6 damage. Once you use this talent, you lose access to it for 1 hour. At level 10, you lose access to it (luck ends).
Level 8 Sniper
Health: +12
Sow Chaos: You can use this talent when you make a ranged attack while hidden. Each enemy within 5 yards of the target of your attack makes a Will roll. On a failure, the target becomes frightened of you, or a Size 5 space centered on you if you are still hidden, until you become incapacitated or the target overcomes the affliction with a successful Will roll.
Unseen Shooter: You can use this talent when you make a ranged attack while hidden. Make a luck roll. On a success, you remain hidden after resolving the attack.
Level 10 Sniper
Health: +12
Perfect Aim: You can use a reaction when you attack with a ranged weapon to roll an additional d20 and use the highest result.