Students of Death magic embrace the tradition’s sinister trappings, discovering all kinds of ways to abbreviate the lives of living things. Some develop a keen interest in specific methods, whether it be the knife, or a word of power that causes a heart to quit beating. Envenomers favor poisons, venoms, and other toxins, and discover new ways to use their magic to destroy life.

Level 3 Envenomer

Attributes. Increase two by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak, read, and write the Dark Tongue.
Magic You discover the Death tradition or you learn one Death spell.
Toxic Spells Whenever a creature takes damage from a Death spell you cast, the creature also becomes poisoned for a number of rounds equal to the rank of the spell (minimum 1).

Level 6 Envenomer

Characteristics. Health +3
Magic You learn one spell.
Poison Spray You can use an action and expend a casting of a Death spell you have learned to spray of poison from your hand into a cone with a length equal to 1 + the rank of the spell whose casting you expended. The poison deals 1d6 damage plus 1d6 damage per rank of the spell whose casting you expended to each living creature in the area. A creature that would take this damage can make a Strength challenge roll, taking half the damage on a success, or becoming poisoned for 1 minute on a failure.

Level 9 Master Envenomer

Characteristics. Health +3, Power +1
Magic You learn one spell.
Toxin Immunity You are immune to damage from poison and the poisoned affliction.
Toxic Presence Whenever you cast a Death spell, you can choose to surround yourself with a toxic mist that remains for a number of rounds equal to 1 + the rank of the spell whose casting you expended. Each creature in the area at the end of each round until the mist dissipates must get a success on a Strength challenge roll or take 1d6 damage and become poisoned for 1 round.