Guardians work to slow the tide of civilization to preserve those sites sacred to their beliefs. These devoted men and women acquire their magical abilities from an initiation into the deeper mysteries of the Old Faith, a ritual that strips away their sense of self to enable them to adopt different animal forms. Becoming beasts lets guardians work more closely with their charges, 12 while also conferring the claws and fangs of predators to rend their enemies.

Nearly all guardians have strong connections to the Old Faith and the Horned King, though some may have backgrounds in witchcraft.

Level 3 Guardian

Attributes. Increase two by 1
Characteristics. Health +4, Power +1
Languages and Profession. You either speak another language or add one wilderness profession to your list of professions.
Magic Choose one of the following options:

Shapechange You learn the animal shape spell from the Transformation tradition, even if you have not discovered this tradition. You have a number of extra castings of this spell equal to your Power. You replenish your extra castings when you complete a rest.

Level 6 Guardian

Characteristics. Health +4
Magic You learn one spell.
Persistent Transformation When you cast the animal shape spell, increase the duration to 1 hour.

Level 9 Master Guardian

Characteristics. Health +4, Power +1
Magic You learn one spell.
Improved Shapechange Exchange the animal shape spell you learned from your Shapechange talent for the improved animal shape spell from the Transformation tradition. The extra castings from the Shapechange talent apply to this spell and, when you cast it, you increase the duration to 4 hours.
Recuperative Transformation When you use an action to end the casting of the improved animal shape spell, you heal damage equal to your healing rate.