Highlanders live in Rûl’s hills and mountains. These warriors often adopt fighting styles suited to the challenging terrain and wide-open spaces. Such individuals are accustomed to the hardships of their homelands and learn to defend themselves against the many threats that stalk them, from trolls and ogres to drakes and griffons.

Characters who become highlanders might have begun their stories in these regions and eventually mastered the techniques of their people, or they might have withdrawn to these heights for a time and developed the techniques while living among the indigenous people.

Level 3 Highlander

Attributes Increase two by 1
Characteristics Health +5
Languages and Professions You speak another language or add a profession to your list of professions.
Highland Trained When you use an action to charge, your movement ignores difficult terrain.
Heavy Weapon Expertise You Ignore the cumbersome trait of heavy weapons you wield.

Level 6 Highlander

Characteristics Health +5
Back from the Brink If you are injured when you would heal damage, you heal 1d6 extra damage.
Momentum Strike When your attack with a heavy weapon causes a creature to become incapacitated, you can use a triggered action to make an attack with a weapon.

Level 9 Master Highlander

Characteristics Health +5
Heavy Weapon Mastery While wielding a heavy weapon, you have a +1 bonus to Defense. Your attacks with heavy weapons deal 1d6 extra damage.
Plant your Feet When an effect would move you without teleporting you, you can choose not to be moved.