Prowling the wastes of the Blasted Lands, the Ice Apostles display their disdain for the wider world, preferring the chill, barren expanse to the comforts found in the north. They believe their faith sustains them and, to some extent, protects them from the biting wind and slashing ice.
Crazed servants of Old Man Winter, the Ice Apostles have proven themselves worthy of their god’s gifts, earning incredible power over the elements and carrying winter with them wherever they go. Like lesser priests, Ice Apostles tend to be a bit unhinged and given to savagery, raiding, looting, and killing as they bring the winter north with them.
Level 3 Ice Apostle
Attributes. Increase two by 1
Characteristics. Health +4, Power +1
Languages and Profession. You either speak another language or add one wilderness profession to your list of professions.
Magic Choose one of the following options:
- Discover the Battle, Storm, or Water tradition
- Learn one Battle, Storm, or Water spell
Gift of Anemoi You take half damage from cold. In addition, you move at full speed across difficult terrain caused by snow and ice.
Winter’s Shield When you cast a Battle, Storm, or Water spell, you gain a +1d3 bonus to Defense that lasts until the end of the round.
Level 6 Ice Apostle
Characteristics. Health +4
Magic You learn one spell.
Weapon of Frost You can use an action, or a triggered action on your turn, to expend the casting of a rank 1 or higher spell you have learned to imbue one target weapon you are holding with the power of winter. For 1 minute, your attacks with the weapon deal 1d6 extra damage from the cold radiating from it. In addition, snow swirls around you, partially obscuring your space until the effect ends.
Level 9 Master Ice Apostle
Characteristics. Health +4, Power +1
Magic You learn one spell.
Hatred of Winter When you attack a creature that is immune to damage from cold, the creature loses this immunity until it completes a rest.