Gangsters, thugs, muggers, and worse, lawbreakers willfully embrace their criminal propensities. Some lawbreakers work as independents, taking what they want, whenever they want it. Others work for crime lords, criminal organizations, street gangs, and the like, lending their muscle to jobs, breaking legs as needed, or carrying out executions when their bosses give the order. Lawbreakers might be a distasteful sort, their actions despicable, but they can handle themselves in a fight, making them useful additions to almost any group.

Level 3 Lawbreaker

Attributes Increase two by 1
Characteristics Health +4
Languages and Professions You either speak another language or add one criminal profession to your list of professions.
Bully While you’re not injured, you make attack rolls with 1 boon.
Hasty Retreat When you become injured, you can use a triggered action to retreat.
Threatening In social conflict, you make attack rolls to intimidate or threaten with 1 boon.

Level 6 Lawbreaker

Characteristics Health +4
Terrorize When you attack a frightened target and get a success on your attack roll, the target also becomes impaired for 1 round.

Level 9 Master Lawbreaker

Characteristics Health +4
Fearsome Aggression If you use an action to attack during the first round of combat, you can choose any number of creatures within short range. Each target must get a success on a Will challenge roll with 1 bane or become frightened for 1 round.