Why be one person when you can be anyone? You change your appearance as easily as another might change clothes, able to remake yourself at a moment’s notice to keep your identity concealed. The source of your talents could be perfectly mundane, magical, or a combination of both. Your abilities help you become the consummate spy, enabling you to slip into places normally forbidden to you, and to cover your retreat once you’ve gathered the information or materials you sought.

Level 3 Mask

Attributes Increase two by 1
Characteristics Health +2, Power +1
Languages and Professions You either speak another language or add a criminal to your list of professions.
Magic You either discover one tradition or learn one spell.
Become Anyone You learn the disguise spell from the Illusion tradition. You can cast this spell on yourself without expending a casting.
Quick Reflexes On your turn, you can use a triggered action to hide or retreat.

Level 6 Mask

Characteristics Health +2
Disguise Speech When you cast the disguise spell on yourself, you can also disguise the sound of your voice, as well as the noises made by your equipment.
Expert Impersonator In social situations, you make attack rolls and challenge rolls to maintain your disguise, to befriend, deceive, and persuade with 1 boon.

Level 9 Mask

Characteristics Health +2, Power +1
Magic You learn one spell.
Lasting Disguise When you cast the disguise spell on yourself, the effect lasts until you cast the spell on yourself again or until you complete a rest.
**Swift Disguise On your turn, you can use a triggered action to cast the *disguise* spell.
Unexpected Treachery Your attacks with basic and swift weapons deal 1d6 extra damage.