The Spider Wood has always been known for its spiders long before the arachne ever settled in the jungle. Here, spiders grow to enormous size and possess capabilities far beyond those of ordinary varieties. While many of these giant spiders are dangerous to people, many avoid humans and their ilk, instead preying on birds, rodents, and even other spiders.

Spider savants have a strange affinity for spiders of all kinds and can safely handle and interact with them. Their ability often comes from the knowledge they possess of Primal magic, but it can also be a gift from gods of the wild places and dark patrons who adopt these creatures as their favored children. Spider savants take big spiders as their companions and, in time, are changed by them.

Level 3 Spider Savant

Attributes. Increase two by 1
Characteristics. Health +3, Power +1
Magic You discover the Primal tradition or you learn one Primal spell.
Bonded Spider You have forged a bond with a large spider. The spider is friendly to you and accompanies you on your adventures. The spider obeys your mental commands provided you are within long range of it. If the spider dies, another one befriends you at the start of the next adventure.

Level 6 Spider Savant

Characteristics. Health +3
Magic You learn one spell.
Strong Bond You can issue commands to your Bonded Spider provided it is within 1 mile of you. In addition, while you and the creature are within short range of each other, you both make attack rolls and Perception rolls with 1 boon.

Level 9 Master Spider Savant

Characteristics. Health +3, Power +1
Magic You learn one spell.
Giant Spider Your Bonded Spider improves. Make the following changes to its statistics box: