People swell the great cities and fill the towns to bursting, but there are always those who prefer the pristine wilderness to the crowded conditions and stink of civilized lands. These wilderness-dwelling folks might have had their choice thrust on them, having been exiled or forced to flee the ruins of their homeland, but most belong to tribal societies or live in primitive conditions.

Some of these people embrace the wild places and become adept at surviving in some of the harshest environments. These people are the outlanders.

Outlanders become predators and cunning survivors. They keep their own company and protect their hunting lands with the same aggression found in giant apes, big cats, and similar creatures. They favor an aggressive fighting style, striking quickly to overwhelm their prey, but have the means to slip away in case the fight turns against them.

For all that they prefer the seclusion offered by the wild, circumstances often force outlanders to work with others. Rampaging bands of beastmen, orc brigands, foul monsters, and other dangers can see outlanders joining forces with adventuring groups to drive the darkness back.

Level 3 Outlander

Attributes Increase two by 1
Characteristics Health +5, Speed +2
Languages and Professions You speak another language or add a wilderness profession to your list of professions.
**Primal Aggression You adopt an aggressive fighting style that helps you overwhelm your opponents. The effects of this talent depend on the combat round in which you are fighting.
*Round 1* If you take a fast turn, you can move and use an action. You make attack rolls with 3 boons and your weapon attacks deal 2d6 extra damage.
Round 2 You make attack rolls with 2 boons and your weapon attacks deal 1d6 extra damage.
Round 3 You make attack rolls with 1 boon.
Round 4 You make attack rolls with 1 bane.

Level 6 Outlander

Characteristics Health +5, Perception +1
Survivalist You make challenge rolls to forage, find safe places to camp, find clean water, and get along in the wilderness with 2 boons.
Wildling You make challenge rolls to climb, jump, and swim with 2 boons. You also make challenge rolls to hide and sneak in wilderness environments with 2 boons.

Level 9 Master Outlander

Characteristics Health +5, Speed +2
Quick Reflexes On your turn, you can use a triggered action to hide or retreat.
Savage Strength Your melee weapon attacks deal 1d6 extra damage.