Philosophers have done more to advance the understanding of the self, reality, and existence than any other in the lands of Rûl, certainly more than the priests whose own interpretations rely on service and devotion to distant deities. Through introspection and examination of the world around them, philosophers have laid the foundations of science, alchemy, ethics, logic, and more, and they continue to seek truth and wisdom in a world that largely seems to have gone mad.
These free-thinkers are often found in the bustling metropolises, where they work to “corrupt” the youth by opening their minds to the mad hermits who root around in the wild, looking at things and reflecting on their natures.
Being keepers of wisdom and pioneers of thought occupies many philosophers for the entirety of their lives, but Urth’s magical and unpredictable nature causes reality to conform to mortal belief and expectation. Thus do many philosophers discover the world changes to reflect their understanding, shaped by the sheer force of their intellect, and see it as their duty to impose order on a world whose true meaning can never be ascertained. Such people travel widely, lending their expertise and knowledge to those who share their ultimate aims.
Level 3 Philosopher
Attributes Increase two by 1
Characteristics Health +3
Languages and Professions You speak another language or add an academic profession to your list of professions.
Rigorous Intellect You make all Intellect attack rolls and challenge rolls with 1 boon, and you impose 1 bane on attack rolls made against your Intellect.
Infallible Argument You can construct an argument that bends another creature to do your will. Make an Intellect attack roll against the Intellect of one creature within short range that can see, hear, and understand you. On a success, the target becomes compelled for 1 round. On a failure, the target becomes immune to your use of Infallible Argument until it completes a rest.
Level 6 Philosopher
Characteristics Health +3
Skepticism When you would take damage or gain an affliction from a spell, you can use a triggered action to make an Intellect challenge roll. On a success, you halve the damage or remove the affliction from yourself.
Level 9 Master Philosopher
Characteristics Health +3
Expose Truth You can use an action to study one creature you can see within medium range. Make an Intellect challenge roll. On a success, you expose the target’s truth to anyone who can hear you. For as long as you concentrate and can speak, creatures that hear you make attack rolls against the target creature with 2 boons and deal 2d6 extra damage. Once you have used this talent, you must wait 1 minute before you can use it again.
Revealed Truth You know whenever a creature knowingly speaks a lie.