The cycle of life and death ensures that a supply of souls will always be available to house the bodies of the newly born. Anything that interrupts this cycle threatens to disrupt this delicate balance and throw all into upheaval. Members of many religions pledge themselves to safeguard this balance, with the chief champions being the Cult of the New God and those devotees of Father Death. But there are some who recognize the importance of this work without having to be convinced by scripture or divine decree.

These individuals belong to an old secret society called the Preservers, established to safeguard the cycle of life and death and to destroy anything or anyone that would interfere with it.

Preservers keep secret their affiliation, for they have many enemies—even among members of religions that share their ultimate aims. Part of their trouble stems from a general misunderstanding of their objectives. Many people believe the preservers seek to hasten death, to speed the cycle by ending lives early. While it’s true that preservers do sometimes kill individuals, they choose only those sullied by corruption, and the death they bring delivers these souls to Hell before the souls become too darkened to escape the devils’ clutches. Mistakes have been made, certainly, but the preservers take steps to ensure that their victims have earned their fates before executing them. With respect to spirits and undead, no such steps are needed— preservers move with speed and accuracy to rid such abominations from the world.

Although most preservers belong to the organization of the same name, many individuals might have talents in common with them even though they claim no such association. One might find such individuals among the ranks of Father Death’s priesthood, the Cult of the New God, or members of the House of Healing who have become disgusted by the darkness spreading across the world.

Level 3 Preserver

Attributes. Increase two by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language or add a profession to your list of professions.
Magic You discover the Death or Life tradition or learn one Death or Life spell. In addition, you gain one of the following benefits.

Invert Healing When you cast a Life spell that would allow a creature to heal damage, you can use a triggered action to invert the spell. When you do so, make a Will attack roll against the target’s Strength. On a success, the target takes the damage from the spell instead of being healed. For example, if you invert minor healing and you get a success on the attack roll, the target would take damage equal to half its healing rate rather than heal damage equal to half its healing rate. Targets hit can make a Strength challenge roll to take half the damage instead.

Level 6 Preserver

Characteristics. Health +2
Magic You learn one spell.
See Spirits You can see invisible spirits.
Preserver’s Art Death spells you cast that deal damage deal 1d6 extra damage. Life spells you cast that heal damage heal 1d6 extra damage.

Level 9 Master Preserver

Characteristics. Health +2, Power +1
Magic You learn one spell.
Death Warded You take half damage from attacks by spirits, undead, and Death spells.
Preserve Life When a creature within short range of you becomes incapacitated, you can use a triggered action to expend the casting of a Death or Life spell. The target heals damage equal to its healing rate plus 1d6 per rank of the spell whose casting you expended. Once you use this talent, you must wait 1 minute before you can use it again.