Area An open cube of space, 2 yards on a side, originating from a point within short range.
Duration 1 minute, until you are incapacitated or the spirit is, or until your cast this spell again.
Wisps of ectoplasm gather in the area to form the spirit you have bound to yourself. The spirit remains for the duration.
While the spirit remains, whenever you take a turn, you can move the spirit up to its Speed. Whenever you cast a spell, you can cast it from your space or the space your spirit occupies. When it’s your turn, you can use a triggered action to use the spirit’s senses instead of your own for 1 round.
If your spirit becomes incapacitated, you must make a Strength challenge roll. On a failure, you take damage equal to your healing rate.
BOUND SPIRIT
SIZE 1 SPIRIT
Perception 10 (+0); darksight
Defense your Will score; Health your healing rate
Strength -, Agility 10 (+0), Intellect 10 (+0), Will 10 (+0)
Speed 10
Immune damage from cold, disease, fire, and poison; gaining Insanity; blinded, deafened, diseased, fatigued, immobilized, poisoned, sleep, slowed
Insubstantial A bound spirit takes half damage from weapons, can more through solid objects and other creatures, and ignores the effects of moving across difficult terrain.
Strong Bond While the spirit is within medium range of you, it cannot be charmed, compelled, or frightened.