Although many users of magic choose to focus their training in a particular way, some simply want to improve their ability to cast the spells they have already learned and pick up a few new ones along the way. Spellslingers figure out ways to tap into greater reservoirs of magical energy and use that energy to amplify their spells. As their mastery over these techniques grows, their spells can pierce their enemies’ defenses and, eventually, they can sling spells with shocking speed.
Most spellslingers come from the ranks of magicians, since followers of that path already have a wide range of spells at their disposal. Magic-using rogues might also embark on this path to build on what they have learned. Some priests, too, especially those in service to gods and religions that encompass war in their portfolio, might take up this path.
Level 3 Spellslinger
Attributes. Increase two by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak another language or add a profession to your list of professions.
Magic You discover one tradition or you learn one spell.
Arcane Power You call upon a new reservoir of arcane power, which is measured in points. You use these points to enhance your spells. You have a number of points in your reservoir equal to 1 + your Power score. You regain expended points when you complete a rest.
Destructive Surge When you cast an attack spell, you can expend 1 or more points of your arcane power to increase the amount of damage dealt by the spell by 1d6 per point of Arcane Power you spend.
Sling Spell You can spend 1 point of your arcane power to use a triggered action on your turn to cast a utility spell.
Level 6 Spellslinger
Characteristics. Health +3
Magic You learn one spell.
Spell Penetration When you cast an attack spell, you make the attack roll with 1 boon and you impose 1 bane on rolls made to resist your spell.
Level 9 Master Spellslinger
Characteristics. Health +3, Power +1
Magic You learn one spell.
Spell Amplification When you cast an attack spell, you can use a triggered action and expend the casting of a rank 0 spell. The spell deals 2d6 extra damage, and you increase the number of boons and banes from the use of your Spell Penetration talent by 1.