Wherever the spiritsingers roam, they hear the songs of the Firstborne in the rustling of leaves, the babble of creeks, and the calls of animals. Some singers are so attuned with the land and animals that they can hear the hum of the Firstborne in the rocks and dirt, or even in the blood of a fresh kill. These songs not only recount the Woad’s triumphs, but also advice, news, and warnings to the tribes.
Spiritsingers listen to these songs and relate the meaning of what they hear to those who are not attuned to the music. Because the Field Without End touches the field of magic surrounding Urth, the spirit singer develops other magical abilities as they grow in ability, learning to weave magic into their own songs.
Through seclusion and meditation, spiritsingers learn how to open portals to the Field Without End. Spiritsingers with this ability are seen as spiritual leaders among the Woad, but they do not gain a higher station because of it.
Spiritsingers who leave their tribes rarely use their abilities to open a way to the Field to non-Woad. However, portents of the dark times coming have led some Woad to believe that they must change their ways, and do what they can to aid in the fight against the looming shadow.
While this path is typically chosen by Woad characters, it might be available to other ancestries with the GM’s permission. In these cases, use the following Spiritsinger Story Development table.
Level 3 Spiritsinger
Attributes Increase two by 1
Characteristics Health +4, Power +1
Languages and Professions Add singer or one wilderness profession to your list of professions.
Magic You discover the Song tradition or learn one Song spell. In addition, you discover the Spiritualism tradition or learn one Spiritualism spell.
Atlas Song By listening closely to the songs of the Firstborne, you can find your way without fear of becoming lost. While traveling overland in wilderness environments, you are never at risk of becoming lost.
Warning Song When beastmen move to within 100 yards of you, you know it. You cannot be surprised by beastmen
Level 6 Spritsinger
Characteristics Health +4
Magic You learn one spell.
Spirit Whistle By whistling an ancient Woad song, you can travel to the Field Without End. You can use an action to step into the Field and remain there for up to two days of Urth time, at which point you return to the space you left or the nearest open space to it. You can use an action to return to Urth, appearing in an open space within 10 miles of the space you left. Once you use this talent, you cannot use it again until after you complete a rest.
Level 9 Spiritsinger
Characteristics Health +4, Power +1
Magic You learn one spell.
Voice of Gold Increase the range of Song spells you cast from short range to medium range.
The Song of the Woad The Firstborne have bestowed their most coveted song upon you. You can use an action to start singing the Song of the Woad and can continue singing for as long as you concentrate, up to 10 minutes, at which point the song ends. If you sing for the entire time, the Song opens a portal to the Field Without End if you are on Urth, or to Urth if you are in the Field. The portal opens in an unoccupied space you can see within short range. The portal remains open for 10 minutes or until ten creatures pass through it. All creatures moving through the portal to the Field appear in a space of your choosing. All creatures moving through the portal from the Field to Urth appear in an open space of the GM’s choice within 50 miles of the space you originally left.